Juvenile Solar Wisp
CR: 5
XP: 1600
N Huge outsider (air)
Init.: +5
Senses: darkvision 60 ft.
Perception: +11
HP: 63
EAC: 17
KAC: 19
Fort: +9
Ref: +7
Will: +4
Speed: fly 30 ft. (Su, perfect)
Melee: slam +15 (1d6+8 F)
Ranged:
Offensive Abilities: engulf (1d6+8 F, DC 13)
Str: +3
Dex: +5
Con: +2
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +16 (+24 to fly)
Kanabo Commando
CR: 3
XP: 800
LE Medium outsider (goblinoid)
Init.: +2
Senses: darkvision 60 ft.
Perception: +8
HP: 40
EAC: 15
KAC: 18
Fort: +5
Ref: +5
Will: +4
Speed: 30 ft. (20 ft. in armor)
Melee: carbon steel curveblade +12 (1d10+7 S; critical bleed 1d6)
Ranged: autotarget rifle +9 (1d6+3 P) or flash grenade I +9 (explode [5 ft., blinded 1d4 rounds, DC 12])
Offensive Abilities: fighting styles (arcane assailant)
Str: +4
Dex: +2
Con: +1
Wis: +0
Int: +0
Cha: +0
Skills: Athletics +13, Intimidate +8, Stealth +8
Languages: Common, Goblin
Gear: golemforged plating II, autotarget rifle with 50 longarm rounds, carbon steel curveblade, flash grenades I (2)
Khefak
CR: 1/3
XP: 135
N Small vermin
Init.: +1
Senses: blindsense (vibration) 30 ft., darkvision 60 ft.
Perception: +3
HP: 6
EAC: 10
KAC: 12
Fort: +3
Ref: +1
Will: +0
Speed: 20 ft., burrow 5 ft., climb 20 ft.
Melee: claw +4 (1d6 S)
Ranged: None
Offensive Abilities: break objects
Str: +0
Dex: +1
Con: +3
Wis: +0
Int: —
Cha: -3
Skills: —
Large Herd Animal
CR: 2
XP: 600
N Large animal
Init.: +2
Senses: low-light vision
Perception: +7
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +6
Will: +1
Speed: 40 ft.
Melee: natural weapon +9 (1d6+5 B)
Ranged: None
Offensive Abilities: None
Str: +3
Dex: +2
Con: +2
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +7
Large Predator
CR: 4
XP: 1200
N Large animal
Init.: +2
Senses: low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +6
Ref: +6
Will: +3
Speed: 40 ft.
Melee: natural weapon +11 (1d8+7 P or S)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: +2
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +10
Living Apocalypse
CR: 20
XP: 307200
CE Colossal ooze
Init.: +12
Senses: blindsight (wireless signal) 60 ft., sense through (blindsight) 60 ft., sightless
Perception: +34
HP: 405
EAC: 34
KAC: 35
Fort: +19
Ref: +15
Will: +20
Speed: 60 ft., fly 60 ft. (Su, perfect)
Melee: None
Ranged: apocalypse beam +30 (12d6+20 B plus radioactive exposure)
Offensive Abilities: radioactive, radioactive exposure
Str: +4
Dex: +12
Con: +6
Wis: +4
Int: —
Cha: +9
Skills: Acrobatics +34 (+42 to fly), Intimidate +39, Mysticism +39 (to identify spells and other magic effects only)
Mature Solar Wisp
CR: 19
XP: 204800
N Small outsider (air)
Init.: +11
Senses: darkvision 60 ft.
Perception: +32
Aura: gravitational pull aura (120 ft.)
HP: 400
EAC: 34
KAC: 35
Fort: +22
Ref: +20
Will: +16
Speed: fly 60 ft. (Su, perfect)
Melee: slam +31 (15d6+28 F)
Ranged: solar ray +34 (8d8+19 F; critical burn 6d6)
Offensive Abilities: conflagration, stellar heat
Str: +9
Dex: +11
Con: +6
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +37 (+45 to fly)
Medium Herd Animal
CR: 1
XP: 200
N Medium animal
Init.: +2
Senses: low-light vision
Perception: +4
HP: 13
EAC: 10
KAC: 12
Fort: +3
Ref: +4
Will: +1
Speed: 40 ft.
Melee: natural weapon +4 (1d6+1 B)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +2
Con: +1
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +4
Medium Predator
CR: 1
XP: 400
N Medium animal
Init.: +2
Senses: low-light vision
Perception: +5
HP: 20
EAC: 11
KAC: 13
Fort: +3
Ref: +3
Will: +1
Speed: 40 ft.
Melee: natural weapon +7 (1d6+2 P or S)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +2
Con: +2
Wis: +1
Int: -4
Cha: -2
Skills: Acrobatics +5, Athletics +5, Stealth +5
Mi-Go
CR: 6
XP: 2400
NE Medium plant
Init.: +3
Senses: blindsight (vibration) 30 ft., low-light vision
Perception: +13
HP: 80
EAC: 18
KAC: 19
Fort: +11
Ref: +5
Will: +5
Speed: 30 ft., fly 50 ft. (Su, average)
Melee: claw +14 (1d6+7 S plus grab)
Ranged: mi-go frostbite-class zero rifle +14 (1d8+5 C; critical staggered [DC 16])
Offensive Abilities: evisceration
Str: +1
Dex: +3
Con: +2
Wis: +2
Int: +5
Cha: +0
Skills: Acrobatics +13, Bluff +18, Engineering +13, Life Science +18, Medicine +13, Mysticism +18
Languages: Aklo, Common, Mi-Go
Gear: mi-go frostbite-class zero rifle with 2 mi-go high-capacity batteries (40 charges each)