source: Starfinder Core Rulebook

Found 1604 matches

Autobeam Rifle, Advanced
Level: 15 Price: 95,500 Bulk: 2 Damage: 7d4 F Critical:

Burn

3d4 Range: 60 ft. Capacity: 100 charges Usage: 10 Special:

Automatic

Autobeam Rifle, Elite
Level: 19 Price: 548,100 Bulk: 2 Damage: 12d4 F Critical:

Burn

5d4 Range: 60 ft. Capacity: 100 charges Usage: 5 Special:

Automatic

Autobeam Rifle, Tactical
Level: 11 Price: 26,900 Bulk: 2 Damage: 5d4 F Critical:

Burn

2d4 Range: 60 ft. Capacity: 40 charges Usage: 4 Special:

Automatic

Autotarget Rifle
Level: 2 Price: 755 Bulk: 2 Damage: 1d6 P Critical:

Range: 60 ft. Capacity: 10 rounds Usage: 1 Special:

Analog, Automatic

Axiomatic
[Level: 2]

The axiomatic fusion imbues a weapon with divine energy from a lawful deity. Any attacks with the weapon are lawful-aligned. Damage from the weapon bypasses DR/lawful and ignores the energy resistance of chaotic dragons and chaotic outsiders. The axiomatic fusion can’t be added to weapons that have the anarchic fusion.

Backlash
[Level: 3]

Whenever a foe succeeds at a Will save against one of your spells and completely negates the effect, that foe takes 1 nonlethal damage for each mystic level you have. This is a mind-affecting pain effect.

Backpack, Consumer
Level: 1 Price: 3 Bulk: 1
Backpack, Industrial
Level: 1 Price: 25 Bulk: 1
Balance

You can balance the shields, redirecting power from one quadrant to protect another. With a successful Computers check (DC = 10 + 1½ × your starship’s tier), you can shift Shield Points (SP) from the shield in one quadrant to the shield in another quadrant, including to depleted shields (after rebalancing, every shield must have at least 10% of the total current SP). Alternatively, you can add up the SP from all the remaining shields and evenly distribute them to all four quadrants, putting any excess SP in the forward quadrant.