source: Starfinder Core Rulebook
Found 1604 matches
Autobeam Rifle, Advanced
Level: 15
Price: 95,500
Bulk: 2
Damage: 7d4 F
Critical: Burn
3d4
Range: 60 ft.
Capacity: 100 charges
Usage: 10
Special: Automatic
Autobeam Rifle, Elite
Level: 19
Price: 548,100
Bulk: 2
Damage: 12d4 F
Critical: Burn
5d4
Range: 60 ft.
Capacity: 100 charges
Usage: 5
Special: Automatic
Autobeam Rifle, Tactical
Level: 11
Price: 26,900
Bulk: 2
Damage: 5d4 F
Critical: Burn
2d4
Range: 60 ft.
Capacity: 40 charges
Usage: 4
Special: Automatic
Autotarget Rifle
Level: 2
Price: 755
Bulk: 2
Damage: 1d6 P
Critical: —
Range: 60 ft.
Capacity: 10 rounds
Usage: 1
Special: Analog, Automatic
Axiomatic
[Level: 2]
The axiomatic fusion imbues a weapon with divine energy from a lawful deity. Any attacks with the weapon are lawful-aligned. Damage from the weapon bypasses DR/lawful and ignores the energy resistance of chaotic dragons and chaotic outsiders. The axiomatic fusion can’t be added to weapons that have the anarchic fusion.
Backlash
[Level: 3]
Whenever a foe succeeds at a Will save against one of your spells and completely negates the effect, that foe takes 1 nonlethal damage for each mystic level you have. This is a mind-affecting pain effect.
Balance
You can balance the shields, redirecting power from one quadrant to protect another. With a successful Computers check (DC = 10 + 1½ × your starship’s tier), you can shift Shield Points (SP) from the shield in one quadrant to the shield in another quadrant, including to depleted shields (after rebalancing, every shield must have at least 10% of the total current SP). Alternatively, you can add up the SP from all the remaining shields and evenly distribute them to all four quadrants, putting any excess SP in the forward quadrant.