Occult Zombie
CR: 1
XP: 400
NE Medium undead
Init.: +2
Senses: darkvision 60 ft.
Perception: +5
HP: 24
EAC: 11
KAC: 13
Fort: +3
Ref: +3
Will: +3
Speed: 30 ft.
Melee: slam +8 (1d6+5 B)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: —
Wis: +1
Int: —
Cha: +0
Skills: Athletics +10
Oma
CR: 16
XP: 76800
N Colossal magical (beast)
Init.: +8
Senses: darkvision 60 ft., low-light vision
Perception: +28
HP: 285
EAC: 30
KAC: 31
Fort: +16
Ref: +16
Will: +19
Speed: fly 60 ft. (Su, clumsy)
Melee: tail slap +27 (6d8+19 B) or bite +27 (6d6+19 P plus swallow whole)
Ranged: electrical discharge +29 (6d4+16 E; critical overload [DC 24])
Offensive Abilities: swallow whole (5d4+16 E, EAC 30, KAC 27, 71 HP)
Str: +3
Dex: +3
Con: +7
Wis: +10
Int: +0
Cha: +5
Skills: Acrobatics +33 (+25 when flying), Piloting +33, Sense Motive +28
Languages: starsong (can’t speak any language)
Orocoran Ichor Lord
CR: 9
XP: 6400
CE Medium aberration
Init.: +4
Senses: darkvision 60 ft.
Perception: +17
HP: 120
RP: 1
EAC: 21
KAC: 22
Fort: +8
Ref: +8
Will: +14 (+16 vs. mind-affecting effects)
Speed: 30 ft.
Melee: proboscis +15 (3d4+9 P; critical bleed 1d6)
Ranged: projectile vomit +17 (2d6+9 A plus hallucinate)
Offensive Abilities: None
Str: +0
Dex: +4
Con: +3
Wis: +6
Int: +2
Cha: +3
Skills: Intimidate +22, Mysticism +22, Sense Motive +17
Languages: Aklo, Common (can’t speak any language); limited telepathy 60 ft.
Orocoran
CR: 6
XP: 2400
CE Medium aberration
Init.: +5
Senses: darkvision 60 ft.
Perception: +13
HP: 93
RP: 1
EAC: 18
KAC: 20
Fort: +8
Ref: +8
Will: +7 (+9 vs. mind-affecting effects)
Speed: 30 ft.
Melee: proboscis +13 (1d8+6 P; critical bleed 1d6)
Ranged: projectile vomit +16 (1d10+6 A plus hallucinate)
Offensive Abilities: None
Str: +0
Dex: +5
Con: +3
Wis: +1
Int: -1
Cha: +2
Skills: Mysticism +13, Stealth +18, Survival +13
Languages: Aklo (can’t speak any language); limited telepathy 60 ft.
Patrol-Class Security Robot
CR: 4
XP: 1200
N Medium construct (technological)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +10
HP: 52
EAC: 16
KAC: 18
Fort: +4
Ref: +4
Will: +1
Speed: 30 ft.
Melee: slam +10 (1d6+7 B)
Ranged: integrated tactical arc emitter +13 (1d4+4 E)
Offensive Abilities: jolting arc
Str: +3
Dex: +5
Con: —
Wis: +0
Int: +1
Cha: +0
Skills: Acrobatics +10, Computers +10, Intimidate +15
Languages: Common
Gear: tactical arc emitter with 2 batteries (20 charges each)
Reptoid Master
CR: 6
XP: 2400
LE Medium humanoid (reptoid)
Init.: +0
Senses: low-light vision
Perception: +13
HP: 77
RP: 4
EAC: 16
KAC: 18
Fort: +5
Ref: +5
Will: +11, +2 vs. mind-affecting effects and poisons
Speed: 30 ft.
Melee: claw +12 (1d6+8 S)
Ranged: corona laser pistol +10 (2d4+6 F; critical burn 1d4)
Offensive Abilities: echoes of obedience, forced amity (DC 16), inexplicable commands
Str: +2
Dex: +0
Con: +1
Wis: +3
Int: +1
Cha: +5
Skills: Bluff +18, Diplomacy +18, Disguise +13, Sense Motive +13
Languages: Common, Reptoid, Vercite
Gear: kasatha microcord II, corona laser pistol with 2 highcapacity batteries (40 charges each)
Reptoid
CR: 1
XP: 400
LE Medium humanoid (reptoid)
Init.: +0
Senses: low-light vision
Perception: +5
HP: 16
EAC: 11
KAC: 12
Fort: +1
Ref: +1
Will: +6, +2 vs. mind-affecting effects and poisons
Speed: 30 ft.
Melee: claw +4 (1d4+2 S)
Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4)
Offensive Abilities: None
Str: +1
Dex: +0
Con: -1
Wis: +1
Int: +2
Cha: +4
Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5
Languages: Common, Reptoid, Vercite
Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Ryphorian Skyfire Pilot
CR: 5
XP: 1600
NG Medium humanoid (ryphorian)
Init.: +5
Senses: low-light vision
Perception: +17
HP: 63
RP: 4
EAC: 19
KAC: 20
Fort: +4
Ref: +7
Will: +8
Speed: 40 ft., fly 30 ft. (jetpack, average)
Melee: survival knife +10 (1d4+6 S)
Ranged: thunderstrike sonic pistol +12 (1d8+5 So; critical deafened [DC 15])
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +1
Dex: +5
Con: +0
Wis: +2
Int: +3
Cha: +1
Skills: Bluff +12, Culture +17, Engineering +12, Piloting +17, Survival +17
Languages: Common, Triaxian
Gear: estex suit II (jetpack, quick-release sheath), survival knife, thunderstrike sonic pistol with 4 batteries (20 charges each)
Ryphorian Technician
CR: 1
XP: 400
NG Medium humanoid (ryphorian)
Init.: +5
Senses: low-light vision
Perception: +10
HP: 16
EAC: 12
KAC: 13
Fort: +3
Ref: +3
Will: +2
Speed: 30 ft.
Melee: survival knife +4 (1d4+1 S)
Ranged: pulsecaster pistol +6 (1d4+1 E nonlethal)
Offensive Abilities: target tracking
Str: +0
Dex: +1
Con: +2
Wis: +0
Int: +4
Cha: -1
Skills: Computers +10, Engineering +10, Physical Science +5, Piloting +10, Survival +5
Languages: Common, Triaxian
Gear: second skin, pulsecaster pistol with 2 batteries (20 charges each), survival knife
Sarcesian Cybercommando
CR: 8
XP: 4800
LN Large humanoid (sarcesian)
Init.: +5
Senses: low-light vision
Perception: +16
HP: 110
RP: 4
EAC: 23
KAC: 24
Fort: +7
Ref: +7
Will: +11
Speed: 30 ft.
Melee: buzzblade dueling sword +15 (2d6+8 S)
Ranged: corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18])
Offensive Abilities: target tracking, overload (DC 18)
Str: +0
Dex: +6
Con: +0
Wis: +0
Int: +4
Cha: +2
Skills: Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16
Languages: Common, Sarcesian
Gear: estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5)