Ghost
CR: 7
XP: 3200
CE Medium undead (incorporeal)
Init.: +2
Senses: darkvision 60 ft.
Perception: +19
HP: 90
RP: 3
EAC: 18
KAC: 19
Fort: +7
Ref: +7
Will: +11
Speed: 30 ft., fly 60 ft. (Su, average)
Melee: corrupting touch +11 (7d6, DC 17)
Ranged: None
Offensive Abilities: backlash, corrupting gaze (DC 17), corrupting touch (DC 17), distraction (DC 17), frightful moan (DC 17), share pain, sow doubt
Str: +0
Dex: +2
Con: —
Wis: +5
Int: +1
Cha: +4
Skills: Acrobatics +14, Disguise +19, Intimidate +14, Mysticism +19, Sense Motive +19, Stealth +19
Languages: Common, 1 other language known in life
Ghoul Shock Trooper
CR: 11
XP: 12800
CE Medium undead
Init.: +5
Senses: darkvision 60 ft.
Perception: +20
HP: 180
EAC: 25
KAC: 26
Fort: +13
Ref: +11
Will: +14
Speed: 30 ft. (20 ft. in armor)
Melee: bite +23 (4d6+16 P plus ghoul fever and paralysis) or claw +23 (4d6+16 S plus paralysis)
Ranged: perihelion artillery laser +21 (3d8+11 F; critical burn 2d6) or tactical autobeam rifle +21 (3d8+11 F; critical burn 2d6) or frag grenade IV +20 (explode [15 ft., 6d6 P, DC 18])
Offensive Abilities: fighting styles (guard, hit-and-run), nimble fusillade, opening volley, soldier’s onslaught
Str: +8
Dex: +5
Con: —
Wis: +2
Int: +3
Cha: +3
Skills: Acrobatics +25, Athletics +20, Stealth +20
Languages: Common, Eoxian
Gear: golemforged plating IV, perihelion artillery laser with 1 ultra-capacity battery (100 charges), tactical autobeam rifle with 1 high-capacity battery (40 charges), frag grenades IV (2)
Ghoul
CR: 1
XP: 400
CE Medium undead
Init.: +4
Senses: darkvision 60 ft.
Perception: +10
HP: 18
EAC: 12
KAC: 12
Fort: +3
Ref: +3
Will: +3
Speed: 30 ft.
Melee: bite +5 (1d6+3 P plus ghoul fever and paralysis) or claw +5 (1d6+3 S plus paralysis)
Ranged: azimuth laser pistol +8 (1d4+1 F; critical burn 1d4)
Offensive Abilities: None
Str: +2
Dex: +4
Con: —
Wis: +0
Int: +1
Cha: +1
Skills: Acrobatics +5, Athletics +5, Stealth +10
Languages: Common, Eoxian
Gear: azimuth laser pistol with 1 battery (20 charges)
Glass Serpent
CR: 5
XP: 1600
N Gargantuan magical (beast)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +16
HP: 77
EAC: 16
KAC: 20
Fort: +9
Ref: +9
Will: +4
Speed: 60 ft., climb 30 ft., swim 30 ft.
Melee: tentacle +15 (1d6+11 S plus swallow whole)
Ranged: None
Offensive Abilities: swallow whole (1d6+5 A, EAC 16, KAC 16, 19 HP)
Str: +5
Dex: +3
Con: +1
Wis: +2
Int: -4
Cha: -2
Skills: Athletics +13 (+21 to climb or swim), Stealth +13, Survival +13
Haeshi-Shaa (Haeshi Form)
CR: 12
XP: 19200
CE Large aberration
Init.: +5
Senses: blindsight (life) 60 ft., darkvision 60 ft.
Perception: +22
Aura: stench (10 ft., DC 19)
HP: 200
EAC: 26
KAC: 28
Fort: +14
Ref: +11
Will: +16
Speed: fly 60 ft. (Su, perfect)
Melee: slam +25 (6d4+20 B plus viral vapor)
Ranged: sonic bolt +22 (6d4+12 So)
Offensive Abilities: None
Str: +8
Dex: +5
Con: +4
Wis: +4
Int: +2
Cha: +2
Skills: Acrobatics +22 (+30 to fly), Life Science +22, Mysticism +27, Physical Science +22
Languages: Abyssal, Aklo, Common; telepathy 100 ft.
Haeshi-Shaa (Shaa Form)
CR: 16
XP: 76800
NE Large aberration
Init.: +10
Senses: blindsight (life) 60 ft., darkvision 60 ft.
Perception: +28
Aura: stench (10 ft., DC 22)
HP: 300
EAC: 29
KAC: 30
Fort: +14
Ref: +14
Will: +20
Speed: fly 60 ft. (Su, perfect)
Melee: touch +25 (viral vapor)
Ranged: sonic bolt +27 (6d4+16 So)
Offensive Abilities: expand, thicken
Str: +2
Dex: +10
Con: +7
Wis: +5
Int: +3
Cha: +5
Skills: Acrobatics +28 (+36 to fly), Life Science +28, Mysticism +33, Physical Science +28
Languages: Abyssal, Aklo, Common; telepathy 100 ft.
Hashukayak
CR: 5
XP: 1600
N Large animal
Init.: +0
Senses: blindsense (scent) 60 ft., low-light vision; see sexual dimorphism
Perception: +10
HP: 70
EAC: 17
KAC: 19, see sexual dimorphism
Fort: +9
Ref: +8
Will: +5
Speed: 30 ft., see sexual dimorphism
Melee: slam +14 (2d6+7 B; critical knockdown) or gore +13 (3d6+6 P; critical bleed 1d6); see sexual dimorphism
Ranged: None
Offensive Abilities: trample (2d6+7 B, DC 13)
Str: +5
Dex: +0
Con: +4
Wis: +2
Int: -4
Cha: -1
Skills: Athletics +10; see sexual dimorphism
Hobgoblin Lieutenant
CR: 7
XP: 3200
LE Medium humanoid (goblinoid)
Init.: +5
Senses: darkvision 60 ft.
Perception: +14
HP: 105
EAC: 19
KAC: 21, +1 vs. combat maneuvers
Fort: +9
Ref: +7
Will: +8
Speed: 30 ft. (25 ft. in armor)
Melee: sintered longsword +14 (2d8+13 S)
Ranged: corona laser rifle +18 (2d6+7 F; critical burn 1d6) or stickybomb grenade II +17 (explode [15 ft., entangle 2d4 rounds, DC 15])
Offensive Abilities: fighting styles (hit-and-run), furious combatant, nimble fusillade, opening volley
Str: +4
Dex: +5
Con: +2
Wis: +0
Int: +0
Cha: +1
Skills: Athletics +14, Intimidate +14, Stealth +19
Languages: Common, Goblin
Gear: golemforged plating III, corona laser rifle with 2 high-capacity batteries (40 charges each), sintered longsword, stickybomb grenades II (2)
Hobgoblin Trooper
CR: 1
XP: 400
LE Medium humanoid (goblinoid)
Init.: +4
Senses: darkvision 60 ft.
Perception: +5
HP: 20
EAC: 11
KAC: 13, +1 vs. combat maneuvers
Fort: +3
Ref: +5
Will: +1
Speed: 30 ft. (25 ft. in armor)
Melee: standard taclash +5 (1d4+3 S nonlethal)
Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or stickybomb grenade I +8 (explode [10ft., entangled 2d4 rounds, DC 10])
Offensive Abilities: None
Str: +2
Dex: +4
Con: +1
Wis: +0
Int: +0
Cha: +1
Skills: Athletics +5, Intimidate +5, Stealth +10
Languages: Common, Goblin
Gear: lashunta ringwear I, azimuth laser rifle with 2 batteries (20 charges each), standard taclash, stickybomb grenades I (2)
Huge Herd Animal
CR: 4
XP: 1200
N Huge animal
Init.: +0
Senses: low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +9
Ref: +6
Will: +4
Speed: 30 ft.
Melee: natural weapon +11 (1d6+9 B)
Ranged: None
Offensive Abilities: None
Str: +5
Dex: +0
Con: +3
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +15