source: Starfinder Core Rulebook

Found 1604 matches

Psychokinetic Hand
Level:

Technomancer 0

,

Mystic 0

School: transmutation Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: concentration Saving Throw: none Spell Resistance: no
Psychokinetic Strangulation
Level:

Mystic 3

School: transmutation Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: concentration up to 1 round/level Saving Throw: Fortitude partial, see text Spell Resistance: yes
Pull the Pin
Prerequisites: Improved Combat Maneuver (disarm).

You can activate a foe’s grenade.

Pulse Gauntlet, Banshee
Level: 16 Price: 148,200 Bulk: 1 Damage: 10d6 B & So Critical:

Knockdown

Special:

Powered (capacity 20, usage 1)

Pulse Gauntlet, HFD
Level: 12 Price: 31,300 Bulk: 1 Damage: 5d6 B & So Critical:

Knockdown

Special:

Powered (capacity 20, usage 1)

Pulse Gauntlet, LFD
Level: 7 Price: 7,340 Bulk: 1 Damage: 2d6 B & So Critical:

Knockdown

Special:

Powered (capacity 20, usage 1)

Pulse Gauntlet, Thunderstrike
Level: 2 Price: 475 Bulk: 1 Damage: 1d6 B & So Critical:

Knockdown

Special:

Powered (capacity 20, usage 1)

Pulsecaster Pistol
Level: 1 Price: 250 Bulk: L Damage: 1d4 E Critical:

Range: 30 ft. Capacity: 20 charges Usage: 1 Special:

Nonlethal

Pulsecaster Rifle
Level: 1 Price: 100 Bulk: 1 Damage: 1d6 E Critical:

Range: 50 ft. Capacity: 40 charges Usage: 2 Special:

Nonlethal

Pump-Jet Sub

Price: 13150

Type: Water vehicle; Size: Huge (10 ft. wide, 20 ft. long, 7 ft. high)

Speed: 10 ft., full 450 ft., 50 mph (swim)

EAC: 13; KAC: 16; Cover: Total cover

Attack: (Collision) 7d8 (DC 12)

HP: 90 (45); Hardness: 10

Modifiers: –4 Piloting, –3 attack (–6 at full speed)

Systems: autopilot (Piloting +13), planetary comm unit; Passengers: 7