Quick Repair
[Level: 2]
When you attempt to repair an item, you can do so in half the time normally required (to a minimum of a full action).
Quick Scan
[Level: 2]
As a standard action, you can get a general sense of what information is stored on drives or other digital storage media. You must pass your hand in the air near the data source, but don’t have to touch it or connect to it. The information you get is very general, such as “financial records,” “military records,” or “spells.” Getting detailed information requires interfacing with the data more directly. If you attempt a quick scan on a creature that stores its memories in a digital medium—to get a sense of the memories stored in a robot, for example—the target can attempt a Will save to negate the scan and prevent you from trying against it again for 24 hours.
Quickened Spell
[Level: 14]
You can cast a spell as a move action. You can spend 2 Resolve Points to cast a quickened 0-level spell or 4 Resolve Points to cast a quickened 1st-level spell. You can quicken only spells with a casting time of 1 full action or shorter. At 16th level, you can spend 6 Resolve Points to cast a quickened 2nd-level spell.
R2E
Level: None
Price: 1
Bulk: L
Racer
Size: tiny
Maneuverability: perfect
HP: 20 DT: — CT: 4
Mounts: forward arc (1 light), aft arc (1 light)
Expansion Bays: —
Minimum Crew: 1 Maximum Crew: 1
Cost: 4
Radiation
[Level: 2]
As a standard action, you can emit an aura of low-level radiation. Creatures within 5 feet of you must succeed at a Fortitude save or be sickened. A sickened creature recovers as soon as it moves out of your aura, and a creature that succeeds at its saving throw is immune to your radiation for 24 hours. This is a poison effect (see page 415). The radiation lasts for 1 round or until you leave photon mode.
When you are attuned or fully attuned, the size of your aura increases to 10 feet.
Radiation
Type: poison (emanation (see below))
Save: —
Rain of Fire
[Level: 14]
Once per day as a full action, you can spend 2 Resolve Points to shoot a ranged weapon at multiple targets within range; the maximum number of targets is equal to half your technomancer level or the number of shots in your weapon, whichever is lower. Each attack uses your highest attack bonus, and each enemy can be targeted only by a single shot.