source: Starfinder Core Rulebook

Found 1604 matches

Reaction Cannon, Heavy
Level: 10 Price: 16,750 Bulk: 3 Damage: 3d10 P Critical:

Range: 100 ft. Capacity: 6 rounds Usage: 1 Special:

Penetrating

Reaction Cannon, Light
Level: 1 Price: 250 Bulk: 3 Damage: 1d10 P Critical:

Range: 90 ft. Capacity: 6 rounds Usage: 1 Special:

Penetrating

Reaction Cannon, Paragon
Level: 20 Price: 810,000 Bulk: 3 Damage: 12d10 P Critical:

Range: 100 ft. Capacity: 6 rounds Usage: 1 Special:

Penetrating

Reaction Cannon, Tactical
Level: 7 Price: 6,100 Bulk: 3 Damage: 2d10 P Critical:

Range: 90 ft. Capacity: 6 rounds Usage: 1 Special:

Penetrating

Reactive Camouflage
[Level: 11]

Your drone is equipped with a thin coating that can change color to match the drone’s surroundings. Whenever your drone stays stationary for 1 round, it gains a +10 bonus to Stealth checks (this bonus doesn’t stack with the invisibility spell or similar effects). If your drone takes any action, it loses this bonus until it once again spends 1 round remaining still.

Reactive Resistance
[Level: 9]

The first time each day you would take energy damage, you immediately gain resistance 10 to that energy type for the remainder of the day. (If you are damaged by more than one energy type simultaneously, choose which type you resist.)

Reboot Mind
[Level: 11]

You can free someone from magical mental control or conditions. As a standard action, you can spend 1 Resolve Point and touch a willing creature. This restarts the subject’s brain, ending all mind-affecting effects affecting it, as well as all conditions that could be removed by greater remove condition that were imparted on the creature by mind- affecting effects, but the subject becomes stunned until the end of its next turn. Once you reboot a mind, you can’t use this ability again for 24 hours.

You can attempt to reboot the mind of an ally who is unwilling due to the influence of a mind-affecting effect. In this case, the ally can attempt a new saving throw against the effect at the same DC. If she succeeds, the ally can allow her mind to be rebooted, but if she fails, you waste the expended Resolve Point and action.

You can use this ability to reboot your own mind. If you’re unable to take actions, you can reboot your mind without spending actions, but it must be the first thing you do on your turn, and you are stunned until the end of your next turn.

Recharge
Level:

Technomancer 2

School: evocation Casting Time: 1 round Range: touch Duration: instantaneous Saving Throw: Fortitude negates (object) Spell Resistance: yes (object)
Reductive Plating
[Level: 11]

Your drone gains damage reduction 1/—. This increases to DR 2/— at 7th level and increases by 1 again at 13th level and every 3 levels thereafter.