source: Starfinder Core Rulebook

Found 1604 matches

Bane
[Level: 5]

The bane fusion enhances the power of critical hits against certain foes. Against a designated foe, the bane weapon gains the stunned critical hit effect (see page 182). If the weapon already has a critical hit effect, when you score a critical hit against an appropriate foe, you can apply either the weapon’s normal critical hit effect or the stunned effect. When you add this fusion to a weapon (or create it as a fusion seal), you must select a single creature type (aberration, animal, construct, dragon, fey, humanoid, magical beast, ooze, outsider, plant, undead, or vermin) against which it will apply. If you select humanoid or outsider, you must also select one subtype. The stunned critical hit effect applies only against creatures of the selected type (and subtype, if selected). Once selected, the creature type and subtype can’t be changed.

Barricade
Prerequisites: Engineering 1 rank.

You are adept at creating quick, temporary cover.

Basic Enercycle

Price: 700

Type: Land vehicle; Size: Large (5 ft. wide, 10 ft. long, 3 ft. high)

Speed: 20 ft., full 200 ft., 22 mph

EAC: 10; KAC: 12; Cover: None

Attack: (Collision) 2d4 (DC 8)

HP: 7 (3); Hardness: 5

Modifiers: +2 Piloting, –1 attack (–3 at full speed)

Passengers: 1

Basic Melee Weapon Proficiency

You know how to use basic melee weapons.

Baton, Advanced
Level: 19 Price: 540,000 Bulk: L Damage: 8d6 B Critical:

Special:

Operative, Powered (capacity 20, usage 1)

Baton, Tactical
Level: 1 Price: 90 Bulk: L Damage: 1d4 B Critical:

Special:

Analog, Operative

Battery
Level: 1 Price: 60 Bulk:Damage: — None Critical:

Special:

Battery, High-Capacity
Level: 4 Price: 330 Bulk:Damage: — None Critical:

Special:

Battery, Standard
Level: 1 Price: 60 Bulk:Damage: — None Special: