Sarcesian Sniper
CR: 5
XP: 1600
LN Large humanoid (sarcesian)
Init.: +5
Senses: low-light vision
Perception: +17
HP: 64
RP: 4
EAC: 19
KAC: 20
Fort: +4
Ref: +9
Will: +8
Speed: 40 ft.
Melee: tactical dueling sword +10 (1d6+5 S)
Ranged: advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15])
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +0
Dex: +5
Con: +0
Wis: +0
Int: +3
Cha: +2
Skills: Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12
Languages: Common, Sarcesian
Gear: estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword
Scavenger Slime
CR: 9
XP: 6400
N Large ooze
Init.: +3
Senses: blindsight (vibration) 60 ft., sightless
Perception: +17
HP: 145
EAC: 22
KAC: 24
Fort: +13
Ref: +9
Will: +6
Speed: 20 ft.
Melee: pseudopod +18 (2d10+13 B)
Ranged: aphelion artillery laser +21 (3d8+9 F) or dual crossbolter +21 (2d10+9 P) or red star plasma rifle +21 (1d10+9 E & F)
Offensive Abilities: None
Str: +4
Dex: +3
Con: +6
Wis: +0
Int: —
Cha: -2
Skills: Stealth +22 (+27 in ruins or garbage)
Sharpwing
CR: 8
XP: 4800
N Large animal
Init.: +12
Senses: low-light vision
Perception: +21
HP: 125
EAC: 20
KAC: 22
Fort: +12
Ref: +12
Will: +7
Speed: 15 ft., fly 80 ft. (Ex, perfect)
Melee: bite +19 (1d10+14 P) or claw +19 (1d6+14 S; critical bleed 1d4)
Ranged: None
Offensive Abilities: None
Str: +6
Dex: +4
Con: +2
Wis: +0
Int: -4
Cha: +0
Skills: Acrobatics +21 (+29 when flying), Athletics +16, Stealth +16
Shobhad Warleader
CR: 7
XP: 3200
N Large monstrous (humanoid)
Init.: +6
Senses: darkvision 60 ft.
Perception: +14
HP: 105
EAC: 20
KAC: 21
Fort: +9
Ref: +7
Will: +8
Speed: 50 ft.
Melee: sintered longsword +17 (2d8+12 S)
Ranged: shobhad longrifle +14 (2d10+8 P)
Offensive Abilities: charge attack, fighting styles (blitz)
Str: +5
Dex: +2
Con: +4
Wis: +0
Int: +0
Cha: +2
Skills: Intimidate +19, Stealth +14, Survival +14
Languages: Akitonian, Shobhad
Gear: advanced war harness (functions as d-suit II), sintered longswords (2), shobhad longrifle (functions as an advanced shirren-eye rifle) with 50 sniper rounds
Shobhad
CR: 4
XP: 1200
N Large monstrous (humanoid)
Init.: +1
Senses: darkvision 60 ft.
Perception: +10
HP: 50
EAC: 16
KAC: 16
Fort: +6
Ref: +8
Will: +5
Speed: 40 ft.
Melee: carbon steel curve blade +13 (1d10+9 S; critical bleed 1d6)
Ranged: squad machine gun +10 (1d10+4 P)
Offensive Abilities: None
Str: +5
Dex: +1
Con: +3
Wis: +0
Int: +0
Cha: +1
Skills: Intimidate +15, Stealth +10, Survival +10
Languages: Shobhad
Gear: tactical war harness (functions as defrex hide), carbon steel curve blades (2), squad machine gun with 80 heavy rounds
Skeletal Undead
CR: 1
XP: 200
NE Medium undead
Init.: +2
Senses: darkvision 60 ft.
Perception: +4
HP: 13
EAC: 10
KAC: 12
Fort: +2
Ref: +2
Will: +2
Speed: 30 ft.
Melee: survival knife +6 (1d4+3 S) or claw +6 (1d6+3 S)
Ranged: hunting rifle +3 (1d8 P)
Offensive Abilities: None
Str: +3
Dex: +2
Con: —
Wis: +1
Int: —
Cha: +1
Skills: Athletics +9
Gear: hunting rifle with 20 longarm rounds, survival knife
Skittermander Whelp
CR: 1
XP: 135
N Diminutive humanoid (skittermander)
Init.: +3
Senses: low-light vision
Perception: +7
HP: 6
EAC: 10
KAC: 11
Fort: +0
Ref: +4
Will: +0
Speed: 30 ft., climb 20 ft.
Melee: bite +2 (1d4–2 P plus attach)
Ranged: None
Offensive Abilities: None
Str: -2
Dex: +3
Con: +0
Wis: +1
Int: -2
Cha: +0
Skills: Acrobatics +7, Athletics +3 (+11 when climbing), Stealth +7
Skittermander
CR: 2
XP: 600
CN Small humanoid (skittermander)
Init.: +2
Senses: low-light vision
Perception: +7
HP: 23
EAC: 14
KAC: 15
Fort: +1
Ref: +3
Will: +5
Speed: 30 ft.
Melee: ember flame doshko +6 (1d8+3 F; critical wound)
Ranged: static arc pistol (1d6+2 E; critical arc 2)
Offensive Abilities: hyper
Str: +1
Dex: +2
Con: +0
Wis: +1
Int: +0
Cha: +4
Skills: Acrobatics +7, Bluff +12, Diplomacy +12, Sense Motive +12, Stealth +7
Languages: Common, Vesk
Gear: freebooter armor I, ember flame doshko, static arc pistol with 3 batteries (20 charges each)
Small Elemental
CR: 1
XP: 400
N Small outsider (elemental)
Init.: +2
Senses: darkvision 60 ft.
Perception: +5
HP: 20
EAC: 12
KAC: 13
Fort: +5
Ref: +3
Will: +1
Speed: 20 ft.
Melee: slam +9 (1d6+5 B)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: +1
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +5, Athletics +5
Space Goblin Honchohead
CR: 2
XP: 600
NE Small humanoid (goblinoid)
Init.: +4
Senses: darkvision 60 ft.
Perception: +7
HP: 24
EAC: 14
KAC: 15
Fort: +1
Ref: +3
Will: +5
Speed: 35 ft.
Melee: dogslicer +6 (1d4+2 S)
Ranged: unstable junklaser +9 (1d4+2 F; critical burn 1d4)
Offensive Abilities: disturbing screech, tinker
Str: +0
Dex: +4
Con: +1
Wis: +0
Int: +2
Cha: +0
Skills: Computers +12, Intimidate +12, Piloting +7, Stealth +12
Languages: Common, Goblin
Gear: tattered estex suit, dogslicer, junklaser with 2 batteries (20 charges each)