Found 4403 matches

Emetic, Tier 4
Level: 15 Price: 16,200 Bulk: None
Emotion Regulator, Advanced
Level: 12 Price: 37,000 Bulk: L
Emotion Regulator, Basic
Level: 2 Price: 800 Bulk: L
Emotionsense
[Level: 6]

You can detect and locate creatures within 60 feet that have emotions, as if you had blindsense (emotion); see page 262. A creature can keep its emotions calm to avoid detection by this ability by succeeding at a Bluff check with a DC equal to 10 + your Sense Motive modifier, but a creature under the influence of an emotion effect cannot try to avoid detection. Creatures under the effects of nondetection or similar effects automatically avoid detection by this ability. Unless otherwise stated, constructs and creatures with Intelligence scores of 2 or lower don’t have emotions and can’t be sensed this way.

Emotivore CR: 9 XP: 6400 NE Medium undead (shapechanger) Init.: +3 Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision Perception: +17 HP: 120 EAC: 21 KAC: 22 Fort: +8 Ref: +8 Will: +12 Speed: 30 ft., fly 30 ft. (Su, perfect) Melee: claw +16 (3d4+9 S; critical shaken [see text]) Ranged: hailstorm-class zero pistol +16 (2d6+9 C; critical staggered [DC 18]) Offensive Abilities: feed Str: +0 Dex: +3 Con:Wis: +4 Int: +1 Cha: +6 Skills: Acrobatics +17 (+25 to fly), Bluff +22, Culture +17, Diplomacy +17, Intimidate +17, Sense Motive +17, Stealth +17 Languages: Common Gear: d-suit III, hailstorm-class zero pistol with 2 high-capacity batteries (40 charges each)
Emotivore Mastermind CR: 17 XP: 102400 NE Medium undead (shapechanger) Init.: +5 Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision Perception: +29 HP: 285 RP: 6 EAC: 30 KAC: 31 Fort: +15 Ref: +15 Will: +20 Speed: 30 ft., fly 30 ft. (Su, perfect) Melee: claw +28 (8d6+17 S; critical shaken [see text]) Ranged: banshee sonic pistol +28 (4d8+17 So; critical deafen [DC 24]) Offensive Abilities: backlash (17 damage), feed, mental anguish (DC 26), mindbreaking link (DC 26), mindkiller (DC 26), sow doubt (DC 26, 8 rounds) Str: +0 Dex: +5 Con:Wis: +8 Int: +3 Cha: +11 Skills: Acrobatics +29 (+37 to fly), Bluff +34, Culture +29, Intimidate +29, Mysticism +34, Sense Motive +29 Languages: Common Gear: bespoke echelon fashion, banshee sonic pistol with 2 super-capacity batteries (80 charges each)
Empathic Depiction, Bust
Level: 4 Price: 2,200 Bulk: 1
Empathic Depiction, Portrait
Level: 2 Price: 750 Bulk:
Empathic Depiction, Statue
Level: 6 Price: 4,500 Bulk: 2
Empathic Mastery
[Level: 18]

You can spend 1 Resolve Point to use psychic surgery as a spell-like ability. If you are incapacitated by an effect that psychic surgery could remove and have at least 1 Resolve Point remaining, you can spend 1 Resolve Point to use this ability on yourself, even without being able to take any actions.