source: Starfinder Core Rulebook

Found 1604 matches

Battery, Super-Capacity
Level: 4 Price: 390 Bulk:Damage: — None Critical:

Special:

Battery, Ultra-Capacity
Level: 5 Price: 445 Bulk: L Damage: — None Critical:

Special:

Battle Junkbot
Level:

Technomancer 6

School: transmutation Casting Time: 1 round Range: touch Duration: 1 round/level Saving Throw: none Spell Resistance: no
Create a temporary robot from random junk, turning it into a deadly combatant.
Battleglove, Cestus
Level: 1 Price: 100 Bulk: L Damage: 1d4 B Critical:

Special:

Analog

Battleglove, Gravity
Level: 17 Price: 214,850 Bulk: L Damage: 5d10 B Critical:

Special:

Powered (capacity 20, usage 1)

Battleglove, Nova
Level: 13 Price: 52,500 Bulk: L Damage: 3d10 B Critical:

Special:

Powered (capacity 20, usage 1)

Battleglove, Power
Level: 10 Price: 16,100 Bulk: L Damage: 2d8 B Critical:

Special:

Powered (capacity 20, usage 1)

Battleship

Size: gargantuan

Maneuverability: average

HP: 280    DT: 10    CT: 56

Mounts: forward arc (1 capital, 2 heavy), port arc (2 heavy, 1 light), starboard arc (2 heavy, 1 light), aft arc (1 light), turret (2 heavy)

Expansion Bays: 8

Minimum Crew: 100    Maximum Crew: 300

Cost: 150

Bestow Curse
Level:

Mystic 3

School: necromancy Casting Time: 1 standard action Range: touch Duration: permanent Saving Throw: Will negates Spell Resistance: yes
Target takes –4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns.