source: Starfinder Core Rulebook

Found 1604 matches

Shadow Orb
Level: 10 Price: 2,850 Bulk: L
Shadow Walk
Level:

Technomancer 6

,

Mystic 6

School: illusion Casting Time: 1 standard action Range: touch Duration: 1 hour/level (D) Saving Throw: Will negates (object) Spell Resistance: yes (object)
Shadowy Fleet
Level:

Technomancer 6

School: illusion Casting Time: 1 standard action Range: long (400 ft. + 40 ft./level) Area: 60-ft. radius Duration: 1 round/level Saving Throw: Will disbelief and Reflex half, see text Spell Resistance: yes
Share Language
Level:

Mystic 1

School: divination Casting Time: 1 standard action Range: touch Duration: 24 hours Saving Throw: Will negates (harmless) Spell Resistance: yes (harmless)
Share Pain
[Level: 1]

Whenever a foe deals damage to you, you can spend 1Resolve Point as a reaction to shift some of the pain back onto that foe. Unless the foe succeeds at a Will save, reduce the damage you take from the attack by your mystic level (to a maximum of the attack’s damage), and the foe takes an equal amount of damage. This is a mind-affecting pain effect.

Share Resistance
[Level: 12]

As a standard action, you can spend 1 Resolve Point to grant allies linked by your telepathic bond class feature resistance 5 to the same energy type that you can resist through your reactive resistance class feature for 1 minute. You can’t use this ability if your reactive resistance class feature has not yet been activated for the day.

Shield Other
Level:

Mystic 2

School: abjuration Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 hour/level (D) Saving Throw: Will negates (harmless) Spell Resistance: yes (harmless)
Shirren-Eye Rifle, Advanced
Level: 8 Price: 9,350 Bulk: 2 Damage: 2d10 P Critical:

Range: 70 ft. Capacity: 4 rounds Usage: 1 Special:

Analog, Sniper (500 ft.), Unwieldy

Shirren-Eye Rifle, Elite
Level: 13 Price: 54,000 Bulk: 2 Damage: 4d10 P Critical:

Range: 80 ft. Capacity: 6 rounds Usage: 1 Special:

Analog, Sniper (750 ft.), Unwieldy