Pterosaur
CR: 3
XP: 800
N Large animal
Init.: +4
Senses: low-light vision
Perception: +8
HP: 40
EAC: 14
KAC: 16
Fort: +5
Ref: +8
Will: +2
Speed: 10 ft., fly 50 ft. (Ex, clumsy)
Melee: bite +10 (1d6+5 P)
Ranged: None
Offensive Abilities: None
Str: +2
Dex: +4
Con: +0
Wis: +1
Int: -4
Cha: -2
Skills: Acrobatics +13 (+5 to fly)
Quorlu Sapper
CR: 9
XP: 6400
N Medium monstrous (humanoid)
Init.: +1
Senses: darkvision 60 ft., low-light vision
Perception: +22
HP: 145
RP: 4
EAC: 22
KAC: 24, +4 vs. bull rush, reposition, trip
Fort: +11
Ref: +9
Will: +10, +2 vs. bleed
Speed: 25 ft.
Melee: mk 2 heat-amp gauntlet +18 (2d6+12 B & F; critical burn 1d8)
Ranged: red star plasma cannon +21 (explode [5 ft., 2d10+9 E & F, DC 16]; critical burn 1d8) or frag grenade III +21 (explode [15 ft., 4d6 P, DC 16])
Offensive Abilities: debilitating attack (DC 16, 3 rounds), fighting styles (bombard, hit-and-run), gear boosts (plasma immolation [1d8], powerful explosive), grenade expert (35 ft.), heavy fire (+3 damage), opening volley
Str: +3
Dex: +4
Con: +6
Wis: +0
Int: +1
Cha: +1
Skills: Athletics +22, Engineering +17, Intimidate +17
Languages: Common, Quorlu
Gear: advanced iridishell, mk 2 heat-amp gauntlet, red star plasma cannon with 2 high-capacity batteries (40 charges each), frag grenades III (2), detonator, explosives (frag III [2])
Quorlu
CR: 2
XP: 600
N Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft., low-light vision
Perception: +12
HP: 23
EAC: 13
KAC: 14, +4 vs. bull rush, reposition, trip
Fort: +3
Ref: +1
Will: +7, +2 vs. bleed
Speed: 25 ft.
Melee: mk 1 heat-amp gauntlet +9 (1d6+2 B & F; critical burn 1d4)
Ranged: static arc pistol +7 (1d6+2 E; critical arc 2)
Offensive Abilities: None
Str: +0
Dex: +0
Con: +4
Wis: +0
Int: +1
Cha: +2
Skills: Athletics +7, Computers +7, Diplomacy +12, Physical Science +12, Sense Motive +12
Languages: Common, Quorlu
Gear: freebooter armor I, heat-amp gauntlet, static arc pistol with 2 batteries (20 charges each)
Shantak
CR: 8
XP: 4800
CE Huge magical (beast)
Init.: +2
Senses: darkvision 60 ft., low-light vision
Perception: +16
HP: 125
EAC: 20
KAC: 22
Fort: +12
Ref: +12
Will: +7
Speed: 20 ft., fly 80 ft. (Su, average)
Melee: bite +20 (3d4+14 P) or talons +20 (3d4+14 S plus grab)
Ranged: None
Offensive Abilities: None
Str: +6
Dex: +2
Con: +4
Wis: +2
Int: -1
Cha: +0
Skills: Acrobatics +21, Piloting +16 (to navigate only)
Languages: Aklo
Shipmind
CR: 13
XP: 25600
CE Huge ooze
Init.: +6
Senses: blindsight (life) 60 ft., detect alignment
Perception: +23
HP: 225
EAC: 27
KAC: 29
Fort: +15
Ref: +17
Will: +10
Speed: 0 ft. (10 ft. outside of container)
Melee: slam +26 (3d12+21 B plus grab and thought disruption)
Ranged: plasma bolt +23 (5d6+13 E & F; critical burn 1d10)
Offensive Abilities: immerse
Str: +8
Dex: +6
Con: +4
Wis: +4
Int: +3
Cha: +3
Skills: Computers +23, Engineering +23, Mysticism +23, Piloting +28, Sense Motive +23
Languages: Abyssal, Aklo, Common, Draconic, Drow, Infernal; telepathy 60 ft.
Shotalashu
CR: 2
XP: 600
N Large magical (beast)
Init.: +4
Senses: darkvision 60 ft., low-light vision
Perception: +12
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +6
Will: +1
Speed: 60 ft.
Melee: claws +11 (1d6+3 S)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +4
Con: +2
Wis: +1
Int: -3
Cha: +0
Skills: Acrobatics +7, Perception +12, Stealth +7
Languages: Lashunta (can’t speak)
Siege Robot
CR: 15
XP: 51200
N Huge construct (technological)
Init.: +7
Senses: darkvision 60 ft., low-light vision, sense through (vision [foliage, gas, and smoke only]) 60 ft.
Perception: +26
HP: 330
EAC: 29
KAC: 31
Fort: +15
Ref: +15
Will: +11
Speed: 60 ft., fly 20 ft. (Ex, clumsy), limited flight
Melee: None
Ranged: elite x-gen gun +29 (4d12+15 B & P) or heavy stellar cannon +29 (4d12+15 P; critical wound [DC 21]) or IMDS missile launcher +29 (13d8+15 B & F)
Offensive Abilities: autoload
Str: +9
Dex: +7
Con: —
Wis: +5
Int: +1
Cha: +0
Skills: Acrobatics +26 (+18 to fly), Engineering +26, Piloting +31
Languages: Common
Gear: elite x-gen gun with 400 heavy rounds, heavy stellar cannon with 800 scattergun shells, IMDS missile launcher with 2 advanced missiles
Small Herd Animal
CR: 1
XP: 135
N Small animal
Init.: +2
Senses: low-light vision
Perception: +3
HP: 6
EAC: 10
KAC: 12
Fort: +2
Ref: +3
Will: +1
Speed: 30 ft.
Melee: natural weapon +2 (1d4 B)
Ranged: None
Offensive Abilities: None
Str: -2
Dex: +2
Con: +0
Wis: +1
Int: -4
Cha: -2
Skills: Acrobatics +3
Small Predator
CR: 1
XP: 135
N Small animal
Init.: +2
Senses: low-light vision
Perception: +3
HP: 6
EAC: 10
KAC: 12
Fort: +0
Ref: +2
Will: +1
Speed: 30 ft.
Melee: natural weapon +3 (1d4 P or S)
Ranged: None
Offensive Abilities: None
Str: -2
Dex: +2
Con: +0
Wis: +1
Int: -4
Cha: -2
Skills: Acrobatics +3, Athletics +3, Stealth +3
Squox
CR: 1
XP: 135
N Tiny animal
Init.: +3
Senses: blindsense (scent) 30 ft., low-light vision
Perception: +3
HP: 6
EAC: 11
KAC: 11
Fort: +1
Ref: +4
Will: +0
Speed: 40 ft., climb 20 ft.
Melee: bite +3 (1d4 P)
Ranged: None
Offensive Abilities: squox tricks
Str: -3
Dex: +3
Con: +0
Wis: +0
Int: -4
Cha: +1
Skills: Acrobatics +7 (+11 to balance, escape, or tumble), Athletics +3 (+11 to climb), Stealth +7