source: Starfinder Core Rulebook
Found 1604 matches
Charge Attack
[Level: 5]
As a standard action, you can make a charge without the charge penalties (see page 248), and you can substitute a bull rush for the melee attack at the end of the charge. When you gain the soldier’s onslaught class feature, you can make two attacks instead of one at the end of your charge, both with a –4 penalty.
Charging Jolt
[Level: 5]
As a move action, you can expend an unused spell slot to refill charges in a weapon’s power cell. This requires you to touch the weapon or its power cell. The power cell regains 10 charges per spell level, up to its capacity. You can also use this ability to jump-start or short out an electronic device, allowing you to attempt an Engineering check to disable a device with a bonus equal to double the level of the spell you expended.
Charm Monster
Level:
Mystic 3
School: enchantment
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 day/level
Make one creature believe it is your ally or one day per level.
Charm Person
Level:
Mystic 1
School: enchantment
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 hour/level
Saving Throw: Will negates
Spell Resistance: yes
Make one creature believe it is your ally or one day per level.
Cheek Pouches
Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.
Clairaudience/Clairvoyance
Level:
Technomancer 3
,
Mystic 3
School: divination
Casting Time: 10 minutes
Range: long (400 ft. + 40 ft./level)
Duration: 1 minute/level (D)
Saving Throw: none
Effect: magical sensor
Spell Resistance: no
Hear or see at a distance for 1 minute per level.