type: ability

Found 616 matches

Improved Get ’Em
[Level: 6]

Your morale bonus from get ’em increases to +2. As a standard action, you can make a single attack against a target within 60 feet. You and your allies within 60 feet gain the benefits of get ’em against that target (applying these effects before making the attack roll). As with get ’em, you can spend 1 Resolve Point to grant the benefits against all enemies within 60 feet. You must have the get ’em envoy improvisation to choose this improvisation.

Improved Great Fortitude
Prerequisites: Great Fortitude, character level 5th.

You are more resistant to diseases, poisons, and dangers.

Improved Hurry
[Level: 8]

You can use the hurry envoy improvisation as a move action instead of a standard action. You must have the hurry envoy improvisation to choose this improvisation.

At 12th level, you can use hurry as a standard action and spend 1 Resolve Point to grant a standard action instead of a move action.

Improved Initiative

Your quick reflexes allow you to react rapidly to danger.

Improved Iron Will
Prerequisites: Iron Will, character level 5th.

Your clarity of thought allows you to resist mental attacks.

Improved Lightning Reflexes
Prerequisites: Lightning Reflexes, character level 5th.

You have a knack for avoiding the dangers all around you.

Improved Overcharge
[Level: 8]

The additional damage of the overcharge mechanic trick increases to 2d6. You must have the overcharge mechanic trick to learn this trick

Improved Quick Movement
[Level: 6]

You can move even faster than other operatives. You gain double the benefits of your quick movement ability, up to a maximum additional increase of +20 feet. You must have quick movement to learn this exploit.

Improved Resistant Energy
[Level: 14]

Choose an additional energy type from resistant energy. You gain resistance 15 against both this and your original energy type. You must have the energy shield and resistant energy mechanic tricks to learn this trick.

Improved Sidestep
Prerequisites: Dex 17, Mobility or trick attack class feature, Sidestep.

You keep your mobility when sidestepping foes’ melee attacks.