type: ability

Found 616 matches

Mobility
Prerequisites: Dex 13.

You can easily move past dangerous foes.

Mod Tinkerer
[Level: 14]

You can spend 24 hours of uninterrupted work to exchange all your drone or exocortex mods at any time, even if you haven’t gained a level. Any other drone features (such as its chassis or bonus feats) can still be exchanged only when you gain a level.

Moving Speech
Prerequisites: 12th Level

At 12th level, you can spend 1 Resolve Point and use your action to give a moving speech to the crew during one phase of combat with a successful Diplomacy check (DC = 20 + 1½ × your starship’s tier). For the remainder of that phase, your allies can roll twice and take the better result when performing crew actions.

Moxie

Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter (see page 276), a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to
the check.

Multi-Weapon Fighting

You know how to fight with several lighter weapons at once and how to take advantage of your multiple attacks.

Multiattack Mastery
[Level: 14]

When you use triple attack or quad attack to attack the same target with all of your attacks, after your full attack is complete, if at least two of your attacks hit, you can apply a debilitating trick to the target.

Multitasking (Ex)
[Level: 15]

You can designate three targets for your exocortex to track (and designate them all as a single move action). In addition, the range of your exocortex’s wireless hack increases to 40 feet. Your exocortex can also engage in combat tracking and hack a nearby computer at the same time, but the computer counts as one of the exocortex’s designated targets (allowing you to track only two targets at the same time while wirelessly hacking the computer). Lastly, you can access your exocortex’s memory module in combat, even while it is engaged in combat tracking.

Mystic Strike
Prerequisites: Ability to cast spells.

Your magical power flows into your weapons.

Natural Grace

Kasathas receive a +2 racial bonus to Acrobatics and Athletics checks.

Natural Weapons

Vesk are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).