source: Starfinder Core Rulebook

Found 1604 matches

Estex suit I
Level: 1 Price: 410 EAC Bonus: +0 KAC Bonus: +1 Max Dex Bonus: +5 Armor Check Penalty: -1 Speed Adjustment: - Upgrade Slots: 2 Bulk: 1
Estex suit II
Level: 5 Price: 2,700 EAC Bonus: +4 KAC Bonus: +5 Max Dex Bonus: +5 Armor Check Penalty: -1 Speed Adjustment: - Upgrade Slots: 3 Bulk: 1
Estex suit III
Level: 7 Price: 5,500 EAC Bonus: +7 KAC Bonus: +8 Max Dex Bonus: +5 Armor Check Penalty: -1 Speed Adjustment: - Upgrade Slots: 4 Bulk: 1
Estex suit IV
Level: 13 Price: 49,250 EAC Bonus: +15 KAC Bonus: +16 Max Dex Bonus: +6 Armor Check Penalty: -1 Speed Adjustment: - Upgrade Slots: 6 Bulk: 1
Eternal Spell
[Level: 11]

Choose one 1st-level spell you know from the list of technomancer spells in the Starfinder Core Rulebook. You can cast it at will, as though it were a 0-level spell. It still counts as one of your 1st-level spells known, not one of your 0-level spells known. You can choose a 1st-level spell from a source other than the Core Rulebook with the GM’s permission.

Ethereal Jaunt
Level:

Mystic 6

,

Technomancer 6

School: transmutation Casting Time: 1 standard action Range: personal Duration: 1 round/level (D)
Evasion
[Level: 2]

If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.

Ever Vigilant
[Level: 10]

You’ve been on enough solo missions to know that you can’t let your guard down, even while sleeping. You take no penalties to Perception checks for being asleep, though you still can’t succeed at purely visual Perception checks while asleep. You can always act on the surprise round, though if you choose to do so when you would otherwise be surprised, you use your initiative result or the initiative result of the first creature that would have surprised you – 1, whichever is lower.

Excavator
[Level: 11]

Your drone gains a burrow speed equal to half its land speed. It can use this speed to move through clay, dirt, earth, and sand. It does not leave a hole behind, nor is its passage marked on the surface.

Exceptional Vision

Androids have low-light vision and darkvision. As a result, they can see in dim light as if
it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only.