source: Starfinder Core Rulebook

Found 1604 matches

Explode Head
[Level: 18]

You can spend 1 Resolve Point as a standard action to psychically assault the brain of a foe within 60 feet, causing incredible pressure to build in its head. If the target has 20 Hit Points or fewer, its head explodes, instantly killing the target and spreading debris in a 10-foot radius. Each creature in the area must succeed at a Reflex saving throw or take 2d6 slashing damage from the flying debris. A target with more than 20 Hit Points takes 1d6 damage per mystic level you have (maximum 20d6), but can attempt a Fortitude save to take only half damage. If this damage would reduce the target to 0 HP, the target’s head explodes as described above. This ability works only on a creature that has a head and would die from the loss of a head.

Exploration Buggy

Price: 1000

Type: Land vehicle; Size: Large (5 ft. wide, 10 ft. long, 4 ft. high)

Speed: 15 ft., full 350 ft., 40 mph

EAC: 12; KAC: 14; Cover: Partial cover

Attack: (Collision) 4d4 (DC 10)

HP: 14 (7); Hardness: 5

Modifiers: +0 Piloting, –2 attack (–4 at full speed)

Passengers: 3

Explorer

Size: medium

Maneuverability: good

HP: 55    DT: —    CT: 11

Mounts: forward arc (1 light), port arc (1 light), starboard arc (1 light), turret (1 light)

Expansion Bays: 4

Minimum Crew: 1    Maximum Crew: 6

Cost: 12

Explosive Blast
Level:

Technomancer 3

School: evocation Casting Time: 1 standard action Range: medium (100 ft. + 10 ft./level) Area: 20-ft.-radius burst Duration: instantaneous Saving Throw: Reflex half Spell Resistance: yes
Explosive Detonation Trap

CR: 9

XP: 6400

Trap Type: technological

Perception DC: 33

Creature Type:

Disable: Engineering DC 28 (defuse explosive)

Trigger: proximity (thermal, 5 feet)

Init:

Duration:

Reset: none

Bypass:

Effect: explosion (8d12 F); Reflex DC 18 half; multiple targets (all targets within 20-ft. radius)

Description

When the trap detects a living creature within 5 feet, it explodes.

Explosives Acumen
[Level: 13]

You increase the DC to avoid attacks you make using weapons with the explode special property by 1. You reduce the amount of any damage you take from any weapon with the explode special property by an amount equal to your Strength bonus.

Extended Spell
[Level: 5]

When you cast a spell, you can spend 1 Resolve Point to double its duration. This has no effect on spells with a duration of concentration, instantaneous, 1 round or less, or permanent, nor can it increase a spell’s duration to more than 24 hours.

Extensive Studies
[Level: 12]

Choose a skill that is a class skill for you. Once per day, you can reroll one such skill check before learning the results of the roll. You must take the second result, even if it is worse.

Extra Ammo
[Level: 1]

One of your drone’s weapon mounts can hold two additional batteries, magazines, or other type of ammunition in addition to its usual weapon and ammunition capacity. Your drone must have the weapon mount mod before selecting this mod. You can select this mod more than once, up to the number of weapon mounts the drone has.