source: Starfinder Core Rulebook

Found 1234 matches

Sidestep
Prerequisites: Dex 15, Mobility or trick attack class feature.

You can reposition yourself after a foe’s missed swing.

Powered Armored Proficiency
Prerequisites: Str 13, base attack bonus +5, proficiency in light and heavy armor.

You know how to use powered armor.

Psychic Power
Prerequisites: Cha 13, Minor Psychic Power, character level 4th.

You have a natural psychic ability.

Sniper Weapon Proficiency

You know how to use sniper weapons.

Pull the Pin
Prerequisites: Improved Combat Maneuver (disarm).

You can activate a foe’s grenade.

Quick Draw
Prerequisites: Base attack bonus +1.

You can draw weapons faster than most.

Skill Focus

You are particularly adept at a certain skill.

D Benefit:
D Special:

Skill Synergy

You understand how two skills work well together.

Special Weapon Proficiency
Prerequisites: Proficiency in basic melee weapons or small arms (see below).

You know how to use a special weapon.

Sky Jockey
Prerequisites: Piloting 5 ranks.

You can get the most out of flying technology.