Uplifted Bear Constellate
CR: 7
XP: 3200
N Large magical (beast)
Init.: +4
Senses: low-light vision
Perception: +14
HP: 108
RP: 4
EAC: 20
KAC: 22
Fort: +11
Ref: +11
Will: +6
Speed: 40 ft., climb 20 ft.
Melee: claw +18 (2d6+12 S) or static shock truncheon +18 (1d12+12 E; critical arc 1d4)
Ranged: red star plasma pistol +15 (1d8+7 E & F; critical burn 1d8)
Offensive Abilities: ferocious charge, flashing strikes, stellar revelations (black hole [25-ft. radius, pull 15 ft., DC 15], dark matter [DR 2/—], reflection)
Str: +5
Dex: +4
Con: +1
Wis: +0
Int: +1
Cha: +2
Skills: Athletics +19 (+27 to climb), Intimidate +14, Mysticism +14
Languages: Common; limited telepathy 30 ft.
Gear: estex suit III, red star plasma pistol with 2 highcapacity batteries (40 charges each), static shock truncheon with 2 batteries (20 charges each)
Vlaka Handler
CR: 6
XP: 2400
NG Medium humanoid (vlaka)
Init.: +2
Senses: blinded, blindsight (hearing) 60 ft., blindsight (scent) 30 ft.
Perception: +13
HP: 80
RP: 4
EAC: 18
KAC: 19
Fort: +5
Ref: +7
Will: +9
Speed: 30 ft.
Melee: tactical knife +12 (2d4+6 S)
Ranged: corona laser pistol +14 (2d4+6 F; critical burn 1d4)
Offensive Abilities: None
Str: +0
Dex: +2
Con: +0
Wis: +0
Int: +3
Cha: +5
Skills: Culture +13, Diplomacy +18, Medicine +18, Piloting +13, Sense Motive +18
Languages: Common, Vlakan (spoken, signed, and tactile)
Gear: freebooter armor II, corona laser pistol with 2 batteries (20 charges each), tactical knife
Vlaka Tracker
CR: 2
XP: 600
LN Medium humanoid (vlaka)
Init.: +4
Senses: blindsight (scent) 30 ft., deafened, low-light vision
Perception: +7
HP: 23
RP: 3
EAC: 13
KAC: 14
Fort: +3
Ref: +5
Will: +3
Speed: 30 ft.
Melee: tactical baton +6 (1d4+2 B)
Ranged: static arc pistol +8 (1d6+2 E; critical arc 2)
Offensive Abilities: target tracking
Str: +0
Dex: +2
Con: +1
Wis: +0
Int: +4
Cha: +0
Skills: Computers +12, Engineering +12, Life Science +7, Medicine +12, Stealth +7
Languages: Common, Vlakan (spoken, signed, and tactile)
Gear: freebooter armor I, static arc pistol with 2 batteries (20 charges each), tactical baton
Void Zombie
CR: 1
XP: 400
NE Medium undead
Init.: +2
Senses: darkvision 60 ft.
Perception: +5
HP: 22
EAC: 11
KAC: 15
Fort: +3
Ref: +3
Will: +3
Speed: 40 ft.
Melee: slam +8 (1d6+5 B) or feeding tendril +8 (1d6+5 P plus blood drain)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: —
Wis: +0
Int: —
Cha: +0
Skills: Athletics +10
Warmonger Devil (Levaloch)
CR: 7
XP: 3200
LE Large outsider (devil)
Init.: +3
Senses: darkvision 60 ft., see in darkness
Perception: +19
HP: 105
EAC: 19
KAC: 21
Fort: +11
Ref: +9
Will: +6
Speed: 40 ft., climb 40 ft.
Melee: sintered trident +17 (2d8+12 P) or claw +17 (1d6+12 S)
Ranged: corona laser rifle +15 (2d6+7 F; critical burn 1d6) or nyfiber net +15 (entangle)
Offensive Abilities: merciless blow
Str: +5
Dex: +3
Con: +4
Wis: +3
Int: +2
Cha: +2
Skills: Acrobatics +14, Athletics +14 (+22 to climb), Engineering +14, Intimidate +14, Mysticism +14, Stealth +14
Languages: Celestial, Draconic, Infernal; telepathy 100 ft.
Gear: sintered trident with integrated corona laser rifle with 2 high-capacity batteries (40 charges each), nyfiber net
Warpmoth Swarm
CR: 6
XP: 2400
N Fine vermin (swarm)
Init.: +5
Senses: blindsense (vibration) 30 ft., darkvision 60 ft.
Perception: +13
Aura: disorienting (15 ft., DC 14)
HP: 90
EAC: 18
KAC: 20
Fort: +8
Ref: +10
Will: +5
Speed: 30 ft., fly 30 ft. (Su, perfect)
Melee: swarm attack (2d6 P)
Ranged: None
Offensive Abilities: distraction (DC 14)
Str: -5
Dex: +5
Con: +3
Wis: +0
Int: —
Cha: -3
Skills: Acrobatics +13 (+21 to fly)