type: creature

Found 690 matches

Salamander CR: 6 XP: 2,400 NE Medium outsider (extraplanar, fire) Init.: +1 Senses: darkvision 60 ft. Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +10 Ref: +8 Will: +5 Speed: 20 ft. Melee: tactical pike multitool +17 (1d8+9 B, P, or S) or tail slap +17 (1d8+9 B & F plus grab; critical burn 1d6) Ranged: static arc rifle +15 (1d12+6 E; critical arc 1d6) Offensive Abilities: elemental fire Str: +3 Dex: +1 Con: +5 Wis: +0 Int: +1 Cha: +1 Skills: Engineering +18, Intimidate +13, Stealth +13 Languages: Common, Ignan Gear: freebooter armor II, tactical pike multitool with 1 battery (20 charges), static arc rifle with 2 high-capacity batteries (40 charges each)
Sapient Purple Orb CR: 4 XP: 1,200 NG Small aberration Init.: +2 Senses: darkvision 60 ft. Perception: +10 HP: 43 EAC: 15 KAC: 16 Fort: +3 Ref: +3 Will: +9 Speed: fly 60 ft. (Su, perfect) Melee: slam +8 (1d4+4 B) Ranged: None Offensive Abilities: excandescent flash (DC 15) Str: +0 Dex: +2 Con: +1 Wis: +5 Int: +1 Cha: +3 Skills: Acrobatics +15 (+23 to fly), Mysticism +15, Sense Motive +10 Languages: Orbian; telepathy 60 ft.
Sarcesian Cybercommando CR: 8 XP: 4800 LN Large humanoid (sarcesian) Init.: +5 Senses: low-light vision Perception: +16 HP: 110 RP: 4 EAC: 23 KAC: 24 Fort: +7 Ref: +7 Will: +11 Speed: 30 ft. Melee: buzzblade dueling sword +15 (2d6+8 S) Ranged: corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18]) Offensive Abilities: target tracking, overload (DC 18) Str: +0 Dex: +6 Con: +0 Wis: +0 Int: +4 Cha: +2 Skills: Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16 Languages: Common, Sarcesian Gear: estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5)
Sarcesian Sniper CR: 5 XP: 1600 LN Large humanoid (sarcesian) Init.: +5 Senses: low-light vision Perception: +17 HP: 64 RP: 4 EAC: 19 KAC: 20 Fort: +4 Ref: +9 Will: +8 Speed: 40 ft. Melee: tactical dueling sword +10 (1d6+5 S) Ranged: advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15]) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +0 Dex: +5 Con: +0 Wis: +0 Int: +3 Cha: +2 Skills: Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12 Languages: Common, Sarcesian Gear: estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword
Sauropod CR: 10 XP: 9,600 N Gargantuan animal Init.: +0 Senses: low-light vision Perception: +19 HP: 165 EAC: 23 KAC: 25 Fort: +16 Ref: +11 Will: +10 Speed: 30 ft. Melee: tail +21 (2d10+18 B; critical knockdown) Ranged: None Offensive Abilities: trample (2d10+18 B, DC 17) Str: +8 Dex: +0 Con: +5 Wis: +1 Int: -4 Cha: -2 Skills:
Sazaron Sage CR: 12 XP: 19,200 — — — Init.: +5 Senses: darkvision 60 ft. Perception: +22 HP: 170 RP: 5 EAC: 25 KAC: 26 Fort: +11 Ref: +13 Will: +17 Speed: 30 ft. Melee: tail slap +20 (2d12+15 B) or ultrathin dueling sword +20 (3d6+15 S) Ranged: perihelion laser pistol +22 (4d4+12 F; critical burn 2d4) Offensive Abilities: None Str: +3 Dex: +5 Con: +2 Wis: +4 Int: +8 Cha: +2 Skills: Computers +27, Culture +27, Life Science +27, Mysticism +22, Physical Science +27 Languages: Arkanen, Brethedan, Common, Dirindi, Sazaron; limited telepathy 30 ft. Gear: platinum AbadarCorp travel suit, perihelion laser pistol with 2 high-capacity batteries (40 charges each), ultrathin dueling sword
Sazaron Scholar CR: 5 XP: 1,600 NG Large monstrous humanoid Init.: +0 Senses: darkvision 60 ft. Perception: +11 HP: 60 EAC: 16 KAC: 17 Fort: +4 Ref: +6 Will: +10 Speed: 30 ft. Melee: tail slap +11 (1d4+7 B) Ranged: frostbite-class zero pistol +9 (1d6+5 C; critical staggered [DC 15]) Offensive Abilities: None Str: +2 Dex: +0 Con: +1 Wis: +3 Int: +5 Cha: +0 Skills: Culture +16, Life Science +16, Mysticism +11, Physical Science +16 Languages: Arkanen, Brethedan, Common, Dirindi, Sazaron; limited telepathy 30 ft.
Scavenger Slime CR: 9 XP: 6400 N Large ooze Init.: +3 Senses: blindsight (vibration) 60 ft., sightless Perception: +17 HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +9 Will: +6 Speed: 20 ft. Melee: pseudopod +18 (2d10+13 B) Ranged: aphelion artillery laser +21 (3d8+9 F) or dual crossbolter +21 (2d10+9 P) or red star plasma rifle +21 (1d10+9 E & F) Offensive Abilities: None Str: +4 Dex: +3 Con: +6 Wis: +0 Int:Cha: -2 Skills: Stealth +22 (+27 in ruins or garbage)
Scouring Swarm CR: 2 XP: 600 N Fine aberration (swarm) Init.: +4 Senses: blindsense (organic material) 30 ft., darkvision 60 ft. Perception: +7 HP: 26 EAC: 13 KAC: 15 Fort: +6 Ref: +4 Will: +1 Speed: 5 ft., fly 30 ft. (Ex, average), swim 30 ft. Melee: swarm attack (1d4+2 A) Ranged: None Offensive Abilities: devour organics, distraction (DC 11) Str: -2 Dex: +4 Con: +2 Wis: +1 Int: -3 Cha: +0 Skills: Acrobatics +7, Athletics +7, Stealth +12
Scrap-bot CR: 1/2 XP: 200 CN Medium construct (technological) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +0 Ref: +0 Will: -2 Speed: 20 ft. Melee: slam +6 (1d6+2 B) Ranged: tactical semi-auto pistol +6 (1d6 P) Offensive Abilities: None Str: +2 Dex: +3 Con:Wis: +0 Int: +1 Cha: +0 Skills: Acrobatics +4, Computers +4 Languages: Common Gear: tactical semi-auto pistol with 18 small arm rounds