source: Starfinder Core Rulebook
Found 1234 matches
Parting Shot
Prerequisites: Dex 15, Mobility, Shot on the Run, base attack bonus +6. Benefit:
You are an expert skirmisher and are able to take a final shot as you retreat.
Animate Dead
Level:
Technomancer 4
,
Mystic 4
School: necromancy
Casting Time: 1 standard action
Range: touch
Duration: instantaneous
Saving Throw: none
Spell Resistance: no
Create controlled undead creatures out of target corpses.
Arcane Eye
Level:
Technomancer 4
School: divination
Casting Time: 10 minutes
Range: planetary
Duration: 1 minute/level (D)
Saving Throw: none
Effect: magical sensor
Spell Resistance: no
Invisible floating eye moves 30 feet per round and sends you visual information.
Arcane Sight
Level:
Technomancer 3
School: divination
Casting Time: 1 standard action
Range: personal
Duration: 1 minute/level (D)
Magical sources become visible to you.
Arcing Surge
Level:
Technomancer 3
School: evocation
Casting Time: 1 standard action
Range: 120 ft.
Area: line-shaped burst
Duration: instantaneous
Saving Throw: Reflex half
Spell Resistance: yes
Deal 10d6 electricity damage in a 120-foot line.
Augury
Level:
Mystic 2
School: divination
Casting Time: 1 minute
Range: personal
Duration: instantaneous
Learn whether an action will be good or bad.
Battle Junkbot
Level:
Technomancer 6
School: transmutation
Casting Time: 1 round
Range: touch
Duration: 1 round/level
Saving Throw: none
Spell Resistance: no
Create a temporary robot from random junk, turning it into a deadly combatant.