Draelik
CR: 2
XP: 600
NE Medium humanoid (draelik)
Init.: +1
Senses: darkvision 60 ft.
Perception: +12
HP: 21
EAC: 13
KAC: 14
Fort: +3
Ref: +1
Will: +5, +2 vs. necromancy effects
Speed: 30 ft.
Melee: None
Ranged: None
Offensive Abilities: dark nova
Str: +0
Dex: +1
Con: +2
Wis: +4
Int: +0
Cha: -1
Skills: Culture +7, Mysticism +12, Stealth +7 (+11 in dim light or darker)
Languages: Aklo, Common
Gear: freebooter armor I
Dragonglaive, Basic
Level: 4
Price: 2,000
Bulk: 2
Damage: 1d8 E & S
Critical: —
Special: powered (capacity 20, usage 1)
Dragonglaive, Skyshatter
Level: 16
Price: 160,000
Bulk: 2
Damage: 8d8 E & S
Critical: —
Special: powered (capacity 20, usage 1)
Dragonglaive, Stormstrike
Level: 12
Price: 34,000
Bulk: 2
Damage: 3d8 E & S
Critical: —
Special: powered (capacity 20, usage 1)
Dragonglaive, Thunderhead
Level: 8
Price: 9,000
Bulk: 2
Damage: 2d8 E & S
Critical: —
Special: powered (capacity 20, usage 1)
Dragonglaive, Wyrmlord
Level: 19
Price: 525,000
Bulk: 2
Damage: 13d8 E & S
Critical: —
Special: powered (capacity 20, usage 1)
Dragonkin
CR: 9
XP: 6400
LN Large dragon
Init.: +6
Senses: darkvision 60 ft., low-light vision
Perception: +17
HP: 142
RP: 4
EAC: 25
KAC: 27
Fort: +14
Ref: +12
Will: +10
Speed: 40 ft., fly 120 ft. (Ex, average)
Melee: thunderhead dragonglaive +22 (2d8+15 S & E) or bite +22 (2d6+15 P)
Ranged: tactical magnetar rifle +18 (2d8+9 P)
Offensive Abilities: breath weapon (30-ft. cone, 9d6 F, Reflex DC 16 half, usable every 1d4 rounds), charge attack, fighting styles (blitz, guard)
Str: +6
Dex: +2
Con: +5
Wis: +1
Int: +0
Cha: +3
Skills: Piloting +22, Intimidate +17, Acrobatics +17
Languages: Common, Draconic
Gear: advanced iridishell, tactical magnetar rifle with 50 longarm rounds, thunderhead dragonglaive with 1 battery (20 charges)
Drow Enforcer
CR: 1
XP: 400
CE Medium humanoid (elf)
Init.: +4
Senses: darkvision 60 ft.
Perception: +10
HP: 20
EAC: 16
KAC: 18
Fort: +3
Ref: +1
Will: +3, +2 vs. enchantment
Speed: 25 ft.
Melee: standard taclash +5 (1d4+2 S)
Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or shock grenade I +8 (explode [15 ft., 1d8 E, DC 10])
Offensive Abilities: create darkness, fighting styles (arcane assailant), rune of the eldritch knight
Str: +1
Dex: +4
Con: +1
Wis: +0
Int: -1
Cha: +1
Skills: Acrobatics +10, Intimidate +5, Stealth +5
Languages: Common, Drow
Gear: lashunta ringwear I, azimuth laser rifle with 4 batteries (20 charges each), shock grenades I (2), standard taclash
Drow Noble Arms Dealer
CR: 11
XP: 12800
CE Medium humanoid (elf)
Init.: +3
Senses: darkvision 60 ft.
Perception: +26
HP: 170
RP: 6
EAC: 26
KAC: 28
Fort: +10
Ref: +12
Will: +14, +2 vs. enchantments
Speed: 30 ft.
Melee: ultrathin longsword +19 (4d8+12 S)
Ranged: LFD sonic pistol +21 (2d8+11 So; critical defense [DC 20])
Offensive Abilities: create darkness, limning light
Str: +1
Dex: +3
Con: +1
Wis: +2
Int: +5
Cha: +8
Skills: Bluff +21, Diplomacy +26, Intimidate +26, Sense Motive +26, Stealth +21
Languages: Abyssal, Aklo, Common, Drow, Eoxian
Gear: kasatha microcord IV (electrostatic field mk 2, white force field [15 HP]), LFD sonic pistol with 2 super-capacity batteries (80 charges each), ultrathin longsword
Early Stage Barathu
CR: 2
XP: 600
LN Medium aberration
Init.: +0
Senses: darkvision 60 ft.
Perception: +13
HP: 23
EAC: 13
KAC: 14
Fort: +3
Ref: +1
Will: +7
Speed: fly 30 ft. (Ex, average)
Melee: slam +8 (1d4+3 B)
Ranged:
Offensive Abilities:
Str: +1
Dex: +0
Con: +2
Wis: +4
Int: +1
Cha: +0
Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13
Languages: Brethedan, Common; limited telepathy 30 ft.