Dimorphic
All lashuntas gain +2 Charisma at character creation. Korasha lashuntas are muscular
(+2 Strength at character creation) but often brash and unobservant (–2 Wisdom at character creation). Damaya lashuntas are typically clever and well-spoken (+2 Intelligence at character creation) but somewhat delicate (–2 Constitution at character creation).
Lashunta Magic
Lashuntas gain the following spell-like abilities:
- At will: daze, psychokinetic hand
- 1/day: detect thoughts
See Spell-like Abilities. The caster level for these effects is equal to the lashunta's level.
Limited Telepathy
Lashuntas can mentally communicate with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speaking.
Student
Lashuntas love to learn, and they receive a +2 racial bonus to any two skills of their choice.
Blindsense
Shirrens’ sensitive antennae grant them blindsense (vibration)—the ability to sense vibrations in the air—out to 30 feet. A shirren ignores the Stealth bonuses from any form of visual camouflage, invisibility, and the like when attempting a Perception check opposed by a creature’s Stealth check. Even on a successful Perception check, any foe that can’t be seen still has total concealment (50% miss chance) against a shirren, and the shirren still has the normal miss chance when attacking foes that have concealment. A shirren is still flat- footed against attacks from creatures it can’t see.
Communalism
Shirrens are used to working with others as part of a team. Once per day, as long as an ally is within 10 feet, a shirren can roll a single attack roll
or skill check twice and take the higher result.
Cultural Fascination
Shirrens are eager to learn about new cultures and societies. Shirrens receive a +2 racial bonus to Culture and Diplomacy checks.
Limited Telepathy
Shirrens can communicate telepathically with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak
Fearless
Vesk receive a +2 racial bonus to saving throws against fear effects.
Natural Weapons
Vesk are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).