source: Starfinder Core Rulebook
Found 1604 matches
Grenade Arrow, I
Level: 6
Price: 875
Bulk: —
Damage: —
Critical: —
Special: as any 1st-level grenade
Grenade Arrow, II
Level: 10
Price: 5,450
Bulk: —
Damage: — None
Critical: —
Special: as any 5th- or lower-level grenade
Grenade Arrow, III
Level: 15
Price: 32,050
Bulk: —
Damage: — None
Critical: —
Special: as any 10th- or lower-level grenade
Grenade Arrow, IV
Level: 20
Price: 245,000
Bulk: —
Damage: — None
Critical: —
Special: as any 15th- or lower-level grenade
Grenade Expert
[Level: 1]
You increase the range increment of your thrown grenades by 5 × your Strength bonus. In addition, you’re able to salvage enough materials to create a grenade without paying for it. Creating a grenade takes 10 minutes. You can create any grenade whose item level is less than or equal to your soldier level, but this grenade is unstable and only you can use it effectively. If anyone else tries to use the grenade, it is a dud. You can have only one grenade created by this ability at one time (if you create a new grenade using this ability, the old grenade no longer works).
Grindblade
Level: 13
Price: 45,700
Bulk: 1
Damage: 4d10 S
Critical: Bleed
2d8
Special: Analog
Grunt
[Level: 6]
You’re used to long marches while carrying heavy equipment and can hoist most machinery with ease. Treat your Strength as 1 higher for the purpose of determining your bulk limit (see page 167).