source: Starfinder Core Rulebook

Found 1604 matches

Green Lotus Extract
Type: poison (contact) Save: Fortitude DC 18
Grenade Arrow, I
Level: 6 Price: 875 Bulk:Damage:Critical:

Special:

as any 1st-level grenade

Grenade Arrow, II
Level: 10 Price: 5,450 Bulk:Damage: — None Critical:

Special:

as any 5th- or lower-level grenade

Grenade Arrow, III
Level: 15 Price: 32,050 Bulk:Damage: — None Critical:

Special:

as any 10th- or lower-level grenade

Grenade Arrow, IV
Level: 20 Price: 245,000 Bulk:Damage: — None Critical:

Special:

as any 15th- or lower-level grenade

Grenade Expert
[Level: 1]

You increase the range increment of your thrown grenades by 5 × your Strength bonus. In addition, you’re able to salvage enough materials to create a grenade without paying for it. Creating a grenade takes 10 minutes. You can create any grenade whose item level is less than or equal to your soldier level, but this grenade is unstable and only you can use it effectively. If anyone else tries to use the grenade, it is a dud. You can have only one grenade created by this ability at one time (if you create a new grenade using this ability, the old grenade no longer works).

Grenade Proficiency

You know how to use grenades.

Grindblade
Level: 13 Price: 45,700 Bulk: 1 Damage: 4d10 S Critical:

Bleed

2d8 Special:

Analog

Grunt
[Level: 6]

You’re used to long marches while carrying heavy equipment and can hoist most machinery with ease. Treat your Strength as 1 higher for the purpose of determining your bulk limit (see page 167).