Holographic Distraction
[Level: 10]
As a standard action, you can spend 1 Resolve Point to create a single holographic duplicate or psychic projection of yourself that moves away from you for 1 round per operative level. The double climbs walls, jumps across pits, or simply passes through obstacles, moving at twice your speed in one direction indicated by you when the ability is activated. Its course cannot be changed. Those who interact with the double can attempt a Will save to recognize that it is not real. You must have the holographic clone exploit to learn this exploit.
Holy
[Level: 2]
A weapon with the holy fusion becomes blessed with divine energy from a good deity. Any attacks with the fused weapon are good-aligned. Damage from the weapon bypasses DR/good and ignores the energy resistance of evil dragons, evil outsiders, and evil undead. The holy fusion cannot be added to weapons that have the unholy fusion.
Hover Pod
Price: 14850
Type: Land and water vehicle; Size: Large (10 ft. wide, 10 ft. long, 4 ft. high)
Speed: 30 ft., full 550 ft., 65 mph (hover)
EAC: 17; KAC: 20; Cover: Cover
Attack: (Collision) 5d10 (DC 17)
HP: 80 (40); Hardness: 4
Modifiers: +3 Piloting, –2 attack (–4 at full speed)
Systems: autocontrol, planetary comm unit; Passengers: 3