source: Starfinder Core Rulebook
Found 1604 matches
Iridishell, advanced
Level: 9
Price: 13,100
EAC Bonus: +13
KAC Bonus: +15
Max Dex Bonus: +3
Armor Check Penalty: -
Speed Adjustment: -
Upgrade Slots: 3
Bulk: 2
Iridishell, basic
Level: 2
Price: 755
EAC Bonus: +3
KAC Bonus: +6
Max Dex Bonus: +2
Armor Check Penalty: -2
Speed Adjustment: -5 ft.
Upgrade Slots: 0
Bulk: 2
Iridishell, superior
Level: 12
Price: 42,250
EAC Bonus: +17
KAC Bonus: +18
Max Dex Bonus: +4
Armor Check Penalty: -
Speed Adjustment: -
Upgrade Slots: 4
Bulk: 2
Iron Will
You are more resistant to mental effects.
Irradiate
Level:
Technomancer 3
,
Mystic 3
School: conjuration
Casting Time: 1 standard action
Range: medium (100 ft. + 10 ft./level)
Area: 10-ft.-radius spread; see text
Duration: instantaneous
Saving Throw: Fortitude partial, see text;
Spell Resistance: no
Jack of all Trades
[Level: 12]
You can do just about anything if you put your mind to it, and you never let lack of formal instruction stand between you and a task that needs handling. You can use all skills untrained, even if you could not normally do so, and when you roll a natural 20 while attempting a skill check for a skill in which you don’t have ranks, your bonus from eager dabbler increases to +4.
Jack of All Trades
[Level: 2]
You’ve learned how to handle any situation. You can use all skills untrained, and you double your operative’s edge bonus when using a skill in which you have no ranks.
Jealous Overlord
[Level: 12]
When an ally linked by your telepathic bond class feature is subject to mind-affecting effect that issues commands, as a reaction you can issue a countermand allowing the linked ally to act normally. When you do, attempt an opposed Charisma check against the originator of the mind-affecting effect; if you succeed, your ally can act normally.
Jet Dash
You are swift of foot and can make enormous leaps.
Jolting Console Trap
CR: 3
XP: 800
Trap Type: technological
Perception DC: 24
Creature Type:
Disable: Engineering DC 19 (disable shock plates)
Trigger: touch
Init: None
Duration: None
Reset: immediate
Bypass: wireless key card reader (Computers DC 19 to hack)
Effect: arc of electricity (6d6 E); Reflex DC 14 half
Description
When an unsuspecting creature touches the trapped console, the console sparks with electricity, shocking the triggering creature.