source: Starfinder Core Rulebook

Found 1604 matches

Armor Training
[Level: 1]

You reduce the armor check penalty of armor you wear by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 1.

Armored Advantage

When you are wearing armor, you gain a +1 insight bonus to your Kinetic Armor Class.

Arrows
Level: 1 Price: 50 Bulk: L Damage: — None Critical:

Special:

Artificial Intelligence
[Level: 1]

You construct an artificial intelligence (or AI), a sophisticated program of self-motivated code that you can access for help in a variety of endeavors. This AI is the product of your own genius, far more advanced and complicated than any available for sale to consumers (though it falls short of being truly self-aware), and only you know the secrets of its creation and operation. Your AI can take one of two forms: a drone or an exocortex. You must pick one of these forms upon taking your first level of mechanic, and once this choice is made, it cannot be changed.

Drone

You begin play with a powerful robotic drone to house your AI. You build and control this drone, which accompanies you on your adventures and is capable of combat, espionage, and other specialized tasks. As you gain levels, your drone advances in sophistication and gain additional abilities. While the value of your drone is immense, only you, with your extensive knowledge of its quirks and security measures, can ever hope to operate or repair it.

Exocortex

You begin play with an exocortex, an artificial processor that interacts with and augments your biological brain’s cognitive functions, which can aid you in a variety of tasks, from combat to digital infiltration. Your exocortex is implanted within your physical body or brain, similar to a piece of cybernetic hardware, allowing your AI to access your mind and feed you information. As you gain levels, your exocortex advances in sophistication and processing power. Only you can access or interact with your exocortex.

Artillery Laser, Aphelion
Level: 9 Price: 14,300 Bulk: 3 Damage: 3d8 F Critical:

Burn

1d6 Range: 120 ft. Capacity: 40 charges Usage: 4 Special:

Penetrating

Artillery Laser, Azimuth
Level: 1 Price: 425 Bulk: 3 Damage: 1d10 F Critical:

Burn

1d6 Range: 120 ft. Capacity: 20 charges Usage: 2 Special:

Penetrating

Artillery Laser, Corona
Level: 6 Price: 4,650 Bulk: 3 Damage: 2d8 F Critical:

Burn

1d6 Range: 120 ft. Capacity: 40 charges Usage: 4 Special:

Penetrating

Artillery Laser, Parallax
Level: 17 Price: 248,000 Bulk: 3 Damage: 7d8 F Critical:

Burn

4d6 Range: 150 ft. Capacity: 100 charges Usage: 5 Special:

Penetrating

Artillery Laser, Perihelion
Level: 13 Price: 53,800 Bulk: 3 Damage: 4d8 F Critical:

Burn

2d6 Range: 130 ft. Capacity: 100 charges Usage: 5 Special:

Penetrating