source: Starfinder Core Rulebook
Found 1604 matches
Magic Missile
Level:
Technomancer 1
School: evocation
Casting Time: 1 standard action; see text
Range: medium (100 ft. + 10 ft./level)
Duration: instantaneous
Saving Throw: none
Spell Resistance: yes
Magic Negation
[Level: 5]
As a standard action, you can spend 1 RP to temporarily suppress magic, as if using dispel magic. Choose either an ongoing spell or a magic item within 30 feet of you. The magical effects of the spell or magic item are suppressed for 1d4 rounds, and then they return. If the spell’s level is higher than you can cast or the item’s caster level is greater than yours, you can’t suppress it. If you target a spell affecting a creature, the creature can attempt a Will save to stop you from suppressing the spell.
Magnetar Rifle, Advanced
Level: 13
Price: 53,700
Bulk: 2
Damage: 4d8 P
Critical: —
Range: 60 ft.
Capacity: 24 rounds
Usage: 1
Special: Analog, Automatic
Magnetar Rifle, Elite
Level: 16
Price: 185,100
Bulk: 2
Damage: 6d8 P
Critical: —
Range: 120 ft.
Capacity: 36 rounds
Usage: 1
Special: Analog, Automatic
Magnetar Rifle, Paragon
Level: 19
Price: 612,600
Bulk: 2
Damage: 8d8 P
Critical: —
Range: 120 ft.
Capacity: 48 rounds
Usage: 1
Special: Analog, Automatic
Magnetar Rifle, Tactical
Level: 9
Price: 11,800
Bulk: 2
Damage: 2d8 P
Critical: —
Range: 60 ft.
Capacity: 18 rounds
Usage: 1
Special: Analog, Automatic
Major Psychic Power
Prerequisites: Cha 15, Minor Psychic Power, Psychic Power, character level 7th.
You have a significant natural psychic ability.
Make Whole
Level:
Technomancer 2
School: transmutation
Casting Time: 10 minutes
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throw: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)