source: Alien Archive

Found 122 matches

Maraquoi Shaman CR: 8 XP: 4800 NG Medium humanoid (maraquoi) Init.: +0 Senses: low-light vision, blindsense (sound) 30 ft. Perception: +16 HP: 105 RP: 4 EAC: 19 KAC: 20 Fort: +7 Ref: +7 Will: +11 Speed: 30 ft., climb 20 ft. Melee: sentinel spear +15 (2d6+9 P) Ranged: sentinel spear +13 (2d6+9 P) Offensive Abilities: None Str: +1 Dex: +0 Con: +4 Wis: +6 Int: +1 Cha: +2 Skills: Diplomacy +16, Medicine +21, Mysticism +21 Languages: Common, Maraquoi Gear: d-suit II, sentinel spear
Marooned One CR: 8 XP: 4800 NE Medium undead Init.: +4 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +16 HP: 115 EAC: 23 KAC: 25 Fort: +11 Ref: +7 Will: +13 Speed: 30 ft. Melee: tactical knife +17 (2d4+10 S) Ranged: advanced semi-auto pistol +15 (2d6+8 P) Offensive Abilities: strangle Str: +2 Dex: +4 Con:Wis: +1 Int: +6 Cha: +1 Skills: Computers +21, Culture +16, Engineering +21 (+26 to disable life-support systems), Stealth +21, Survival +16 Languages: Common, 1 other language known in life Gear: kasatha microcord III, advanced semi-auto pistol with 30 small arm rounds, tactical knife
Medium Elemental CR: 3 XP: 800 N Medium outsider (elemental) Init.: +2 Senses: darkvision 60 ft. Perception: +8 HP: 40 EAC: 14 KAC: 16 Fort: +7 Ref: +5 Will: +2 Speed: 20 ft. Melee: slam +12 (1d6+7 B) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con: +1 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +8, Athletics +8
Mountain Eel CR: 6 XP: 2400 N Huge animal Init.: +6 Senses: low-light vision Perception: +13 HP: 95 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 40 ft. Melee: bite +16 (1d8+11 P) Ranged: None Offensive Abilities: paralyzing gaze (60 ft., DC 14), trample (1d8+11 B, DC 16) Str: +5 Dex: +2 Con: +3 Wis: +0 Int: -4 Cha: +0 Skills: Athletics +18, Stealth +18
Necrovite CR: 13 XP: 25600 NE Medium undead Init.: +3 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +23 Aura: ue Aura (Su) HP: 186 RP: 5 EAC: 29 KAC: 30 Fort: +12 Ref: +12 Will: +18 Speed: 30 ft., fly 60 ft. (Su, average) Melee: None Ranged: perihelion laser pistol +22 (4d4+13 F; critical burn 2d4) Offensive Abilities: undead mastery Str: +0 Dex: +3 Con:Wis: +4 Int: +8 Cha: +6 Skills: Bluff +28, Computers +28, Engineering +28, Mysticism +28, Sense Motive +28 Languages: Common, Eoxian, Sarcesian; limited telepathy 30 ft. Gear: d-suit IV (gray force field [20 temporary HP])
Nihili Captain CR: 13 XP: 25600 NE Medium undead Init.: +6 Senses: darkvision 60 ft. Perception: +23 Aura: gravity well (5 ft., DC 21) HP: 270 EAC: 27 KAC: 29 Fort: +15 Ref: +15 Will: +14 Speed: 30 ft., climb 20 ft. Melee: slam +26 (3d12+21 B) Ranged: None Offensive Abilities: decompression gaze (15 ft., DC 21, 3d8+11 B) Str: +8 Dex: +6 Con:Wis: +0 Int: +4 Cha: +0 Skills: Athletics +28 (+36 when climbing), Stealth +23
Nihili CR: 5 XP: 1600 NE Medium undead Init.: +3 Senses: darkvision 60 ft. Perception: +11 Aura: gravity well (5 ft., DC 15) HP: 72 EAC: 17 KAC: 19 Fort: +7 Ref: +7 Will: +6 Speed: 30 ft., climb 20 ft. Melee: slam +14 (1d6+10 B) Ranged: None Offensive Abilities: decompression gaze (15 ft., DC 15, 1d4+3 B) Str: +5 Dex: +3 Con:Wis: +0 Int: +2 Cha: +0 Skills: Athletics +16 (+24 when climbing), Stealth +11
Nuar Enforcer CR: 4 XP: 1200 N Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +10 HP: 52 EAC: 18 KAC: 20 Fort: +6 Ref: +4 Will: +5 Speed: 35 ft. Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P) Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13]) Offensive Abilities: gore, fighting styles (hit-and-run), knockdown Str: +5 Dex: +0 Con: +3 Wis: +1 Int: +1 Cha: +0 Skills: Athletics +15, Intimidate +10, Survival +10 Languages: Common, Orc Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)
Nuar Specialist CR: 8 XP: 4800 LN Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +16 HP: 117 EAC: 19 KAC: 20 Fort: +9 Ref: +9 Will: +9 Speed: 40 ft. Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P) Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18]) Offensive Abilities: gore, knockdown, overload (DC 18), target tracking Str: +2 Dex: +0 Con: +2 Wis: +4 Int: +6 Cha: +1 Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21 Languages: Common, Orc Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)
Observer-Class Security Robot CR: 1 XP: 400 N Small construct (technological) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +5 HP: 17 EAC: 14 KAC: 15 Fort: +1 Ref: +1 Will: -1 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: slam +6 (1d6+3 B) Ranged: integrated pulsecaster pistol +9 (1d4+1 E nonlethal), or stickybomb grenade I +9 (explode [10 ft., entangled 2d4 rounds, DC 10]) Offensive Abilities: None Str: +2 Dex: +4 Con:Wis: +0 Int: +1 Cha: +0 Skills: Acrobatics +10, Athletics +5, Computers +5 Languages: Common Gear: pulsecaster pistol with 2 batteries (20 charges each), stickybomb grenades I (2)