source: Starfinder Core Rulebook

Found 1604 matches

Nightvision Processor
[Level: 2]

Your visual data processor allows you to see better in conditions of poor lighting, granting you low-light vision and darkvision to a range of 60 feet. You must have the visual data processor mechanic trick to learn this trick.

NIL Grenade Launcher, Merc
Level: 1 Price: 280 Bulk: 2 Damage: By grenade None Critical:

Range: 60 ft. Capacity: 6 grenades Usage: 1 Special:

Analog

NIL Grenade Launcher, Squad
Level: 8 Price: 9,400 Bulk: 3 Damage: By grenade None Critical:

Range: 70 ft. Capacity: 12 grenades Usage: 1 Special:

Analog

Nimble Fusillade
[Level: 5]

When you make a full attack, you can also either take a guarded step or move up to half your speed. This movement can come before, between, or after your attacks, but it can’t be split up.

Nimble Moves
Prerequisites: Dex 15.

Move across a single obstacle with ease.

Nondetection
Level:

Technomancer 3

School: abjuration Casting Time: 1 standard action Range: touch Duration: 1 hour/level Saving Throw: Will negates (harmless, object) Spell Resistance: yes (harmless, object)
Norikama Dropship

Styled as a miniature version of larger vesk warships, the Norikama Dropship is designed as a fleet transport ship, but it has no problem picking a fight on its own.

medium None

Speed: 12

Maneuverability: average

Drift: 2

AC: 24

TL: 23

HP: 100

DT:

CT: 20

Shields: light 80 (forward 20, port 20, starboard 20, aft 20) Attacks

  • Forward: coilgun (4d4), persistent particle beam (10d6)
  • Aft: coilgun (4d4)
  • Turret: light plasma cannon (2d12), light plasma cannon (2d12)

Power Core: Pulse Orange (250 PCU)

Drift Engine: Signal Booster

Systems: basic long-range sensors, crew quarters (common), mk 6 armor, mk 6 defenses, mk 3 duonode computer

Expansion Bays: guest quarters (5, common)

Modifiers: +3 any two checks per round, +2 Computers, –1 Piloting

Complement: 5

Crew

  • Captain: Engineering +16 (8 ranks), gunnery +16, Intimidate +16 (8 ranks), Piloting +15 (8 ranks)
  • Engineer: Engineering +16 (8 ranks)
  • Gunner: gunnery +16
  • Pilot: Piloting +20 (8 ranks)
  • Science Officer: Computers +18 (8 ranks)

Not in the Face
[Level: 1]

As a move action, you can choose one enemy within 60 feet. That enemy must succeed at a Will save or take a –4 penalty to all attacks it makes against you until the end of your next turn.

At 6th level, you can spend 1 Resolve Point to make the enemy take the penalty with no saving throw allowed.

Null-Space Chamber, Mk 1
Level: 5 Price: 3,050 Bulk: L