source: Starfinder Core Rulebook
Found 1234 matches
Crossbolter, Dual
Level: 8
Price: 8,250
Bulk: 2
Damage: 2d10 P
Critical: —
Range: 70 ft.
Capacity: 4 arrows
Usage: 2
Special: Unwieldy
Scattergun, Snub
Level: 8
Price: 8,300
Bulk: 1
Damage: 1d12 P
Critical: —
Range: 15 ft.
Capacity: 8 shells
Usage: 1
Special: Analog, Blast
Magnetar Rifle, Tactical
Level: 9
Price: 11,800
Bulk: 2
Damage: 2d8 P
Critical: —
Range: 60 ft.
Capacity: 18 rounds
Usage: 1
Special: Analog, Automatic
Combat Rifle
Level: 10
Price: 16,500
Bulk: 1
Damage: 3d8 P
Critical: —
Range: 90 ft.
Capacity: 12 rounds
Usage: 1
Special: Analog
Acid Dart Rifle, Complex
Level: 12
Price: 39,200
Bulk: 2
Damage: 4d8 A & P
Critical: Corrode
4d4
Range: 90 ft.
Capacity: 48 darts
Usage: 4
Special: Analog
Scattergun, Impact
Level: 12
Price: 30,400
Bulk: 2
Damage: 2d12 P
Critical: —
Range: 15 ft.
Capacity: 12 shells
Usage: 1
Special: Analog, Blast
Gyrojet Rifle, Tactical
Level: 13
Price: 54,000
Bulk: 2
Damage: 3d12 B
Critical: Knockdown
Range: 100 ft.
Capacity: 12 mini-rockets
Usage: 1
Special: Analog
Magnetar Rifle, Advanced
Level: 13
Price: 53,700
Bulk: 2
Damage: 4d8 P
Critical: —
Range: 60 ft.
Capacity: 24 rounds
Usage: 1
Special: Analog, Automatic
Seeker Rifle, Advanced
Level: 14
Price: 72,300
Bulk: 1
Damage: 6d8 P
Critical: —
Range: 100 ft.
Capacity: 18 rounds
Usage: 1
Special: Analog
Gyrojet Rifle, Advanced
Level: 15
Price: 122,800
Bulk: 2
Damage: 5d12 B
Critical: Knockdown
Range: 120 ft.
Capacity: 12 mini-rockets
Usage: 1
Special: Analog