Daze

Level:

Technomancer 0

,

Mystic 0


School: enchantment

Casting Time: 1 standard action


Range: close (25 ft. + 5 ft./2 levels)


Duration: 1 round


Saving Throw: Will negates


Spell Resistance: yes


Description

This spell short-circuits the mind of a humanoid creature with a CR of 3 or lower so that it is dazed (unable to take actions, but taking no penalty to AC). Humanoids of CR 4 or higher are not affected. After a creature has been dazed by this spell, it is immune to it for 1 minute.