Daze
Level:
Technomancer 0
,Mystic 0
School: enchantment
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: yes
Description
This spell short-circuits the mind of a humanoid creature with a CR of 3 or lower so that it is dazed (unable to take actions, but taking no penalty to AC). Humanoids of CR 4 or higher are not affected. After a creature has been dazed by this spell, it is immune to it for 1 minute.