Logic Bomb
Level:
Technomancer 2
School: abjuration
Casting Time: 1 standard action
Range: touch
Duration: 1 day/level or until triggered
Saving Throw: see text
Spell Resistance: see text
Description
You infuse one computer system or module with protective energy, inuring it against attempts to access it.
As long as this spell is in effect, the first time a creature unsuccessfully attempts to access, destroy, or manipulate the affected computer system or module (using the Computers skill or otherwise), it takes 6d6 damage (either cold, electricity, or fire damage; you choose when casting the spell, and the spell gains the appropriate descriptor). The creature can attempt a Fortitude saving throw for half damage, and spell resistance applies. This damage is in addition to any negative effects the creature suffers due to the system’s other countermeasures.