Miracle

Level:

Mystic -


School: evocation

Casting Time: 1 standard action


Range: see text


Area: see text


Duration: see text


Saving Throw: see text


Effect: see text


Spell Resistance: yes


Description

When you cast miracle, you state what you would like to have happen and request that the power to which you are connected intercede. A request that is out of line with the power’s nature is refused. A miracle can do any of the following things.

  • Duplicate any mystic spell of 6th level or lower.
  • Duplicate any other spell of 5th level or lower.
  • Undo the harmful effects of certain spells, such as feeblemind.
  • Produce any effect whose power level is in line with the above effects.

At the GM’s discretion, you may try to use a miracle to produce greater effects than these, but doing so may be dangerous or the spell may have only a partial effect.

A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are the same as for a 7th-level spell. For the purpose of other effects that depend on spell level, miracle counts as a 9th-level spell.