Prexian Mutantspawn
Source: Alien Archive 2
CR: 11 XP: 12,800
CE Medium outsider (chaotic)
Init.: +3 Senses: darkvision 60 ft., blindsense (scent) 60 ft. Perception: +20
Defense
HP: 155
EAC: 23 KAC: 24
Fort: +14 Ref: +10 Will: +12
Offense
Speed: 10 ft., fly 40 ft. (Ex, average)
Melee: numbing taclash +20 (5d4 S plus irradiation) or bite +20 (2d10+16 S plus irradiation)
Offensive Abilities:
Statistics
Str: +5 Dex: +3 Con: +8 Wis: +2 Int: +1 Cha: +3
Skills: Acrobatics +20, Bluff +20, Intimidate +20, Mysticism +20, Sense Motive +20
Languages: Abyssal, Celestial, Draconic; telepathy 100 ft.
Gear: numbing taclash with 2 batteries (20 charges each)
Ecology
Environment: any (Abyss)
Organization: solitary, pair, or infection (3–8)
Special Abilities
<p><b>Irradiation (Su)</b> A creature bitten by a prexian mutantspawn or wounded by a melee weapon a mutantspawn carries must succeed at a DC 20 Fortitude save or be exposed to a sudden pulse of supernatural radiation. This functions as medium radiation that affects only the mutantspawn’s target.</p>