alignment: CE
cr: 1
type: creature
size
creature_type
fort_save
will_save
speed
Found 3 matches
Ghoul
CR: 1
XP: 400
CE Medium undead
Init.: +4 Senses: darkvision 60 ft. Perception: +10
HP: 18
EAC: 12 KAC: 12
Fort: +3 Ref: +3 Will: +3
Speed: 30 ft.
Melee: bite +5 (1d6+3 P plus ghoul fever and paralysis) or claw +5 (1d6+3 S plus paralysis)
Ranged: azimuth laser pistol +8 (1d4+1 F; critical burn 1d4)
Offensive Abilities: None
Str: +2 Dex: +4 Con: — Wis: +0 Int: +1 Cha: +1
Skills: Acrobatics +5, Athletics +5, Stealth +10
Languages: Common, Eoxian
Gear: azimuth laser pistol with 1 battery (20 charges)
Orc Technician
CR: 1
XP: 200
CE Medium humanoid (orc)
Init.: +0 Senses: darkvision 60 ft. Perception: +4
HP: 12
EAC: 10 KAC: 11
Fort: +3 Ref: +0 Will: +0
Speed: 30 ft.
Melee: tactical baton +4 (1d4+1 B)
Ranged: azimuth laser pistol +3 (1d4 F; critical burn 1d4)
Offensive Abilities: None
Str: +1 Dex: +0 Con: +3 Wis: +0 Int: +2 Cha: -1
Skills: Computers +9, Engineering +9, Intimidate +4, Survival +9
Languages: Common, Drow, Orc
Gear: estex suit I, azimuth laser pistol with 1 battery (20 charges), tactical baton
Drow Enforcer
CR: 1
XP: 400
CE Medium humanoid (elf)
Init.: +4 Senses: darkvision 60 ft. Perception: +10
HP: 20
EAC: 16 KAC: 18
Fort: +3 Ref: +1 Will: +3, +2 vs. enchantment
Speed: 25 ft.
Melee: standard taclash +5 (1d4+2 S)
Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or shock grenade I +8 (explode [15 ft., 1d8 E, DC 10])
Offensive Abilities: create darkness, fighting styles (arcane assailant), rune of the eldritch knight
Str: +1 Dex: +4 Con: +1 Wis: +0 Int: -1 Cha: +1
Skills: Acrobatics +10, Intimidate +5, Stealth +5
Languages: Common, Drow
Gear: lashunta ringwear I, azimuth laser rifle with 4 batteries (20 charges each), shock grenades I (2), standard taclash