alignment: CE
ref_save: +11
type: creature

Found 2 matches

Ghoul Shock Trooper CR: 11 XP: 12800 CE Medium undead Init.: +5 Senses: darkvision 60 ft. Perception: +20 HP: 180 EAC: 25 KAC: 26 Fort: +13 Ref: +11 Will: +14 Speed: 30 ft. (20 ft. in armor) Melee: bite +23 (4d6+16 P plus ghoul fever and paralysis) or claw +23 (4d6+16 S plus paralysis) Ranged: perihelion artillery laser +21 (3d8+11 F; critical burn 2d6) or tactical autobeam rifle +21 (3d8+11 F; critical burn 2d6) or frag grenade IV +20 (explode [15 ft., 6d6 P, DC 18]) Offensive Abilities: fighting styles (guard, hit-and-run), nimble fusillade, opening volley, soldier’s onslaught Str: +8 Dex: +5 Con:Wis: +2 Int: +3 Cha: +3 Skills: Acrobatics +25, Athletics +20, Stealth +20 Languages: Common, Eoxian Gear: golemforged plating IV, perihelion artillery laser with 1 ultra-capacity battery (100 charges), tactical autobeam rifle with 1 high-capacity battery (40 charges), frag grenades IV (2)
Haeshi-Shaa (Haeshi Form) CR: 12 XP: 19200 CE Large aberration Init.: +5 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +22 Aura: stench (10 ft., DC 19) HP: 200 EAC: 26 KAC: 28 Fort: +14 Ref: +11 Will: +16 Speed: fly 60 ft. (Su, perfect) Melee: slam +25 (6d4+20 B plus viral vapor) Ranged: sonic bolt +22 (6d4+12 So) Offensive Abilities: None Str: +8 Dex: +5 Con: +4 Wis: +4 Int: +2 Cha: +2 Skills: Acrobatics +22 (+30 to fly), Life Science +22, Mysticism +27, Physical Science +22 Languages: Abyssal, Aklo, Common; telepathy 100 ft.