Asteray
CR: 12
XP: 19200
CN Medium fey
Init.: +5
Senses: low-light vision
Perception: +22 (+30 in space)
HP: 170
EAC: 25
KAC: 26
Fort: +13
Ref: +13
Will: +15
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: tail whip +20 (2d12+13 S)
Ranged: electrical blast +18 (2d8+12 E)
Offensive Abilities: sensor song
Str: +1
Dex: +5
Con: +4
Wis: +3
Int: +2
Cha: +8
Skills: Bluff +27, Culture +27, Stealth +22
Languages: Common; telepathy 300 ft.
Bolida Miner
CR: 2
XP: 600
CN Medium vermin
Init.: +5
Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision
Perception: +7
HP: 25
EAC: 14
KAC: 17
Fort: +4
Ref: +2
Will: +3
Speed: 40 ft., burrow 30 ft. (35 ft., burrow 25 ft. in armor)
Melee: tactical pike +10 (1d8+6 P)
Ranged: tactical crossbolter +7 (1d10+2 P) or frag grenade I +7 (explode [15 ft., 1d6 P, DC 11])
Offensive Abilities: fighting styles (blitz), rolling charge
Str: +4
Dex: +1
Con: +2
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +7, Physical Science +7, Survival +12
Languages: Bolidan, Common
Gear: hidden soldier armor, tactical crossbolter with 20 arrows, tactical pike, frag grenades I (2)
Bolida Overseer
CR: 8
XP: 4800
CN Medium vermin
Init.: +2
Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision
Perception: +18
HP: 115
EAC: 21
KAC: 22
Fort: +9
Ref: +9
Will: +9
Speed: 30 ft., burrow 30 ft.
Melee: carbon staff +17 (1d8+10 B; critical knockdown)
Ranged: advanced semi-auto pistol +15 (2d6+8 P)
Offensive Abilities: overload (DC 18), rolling charge, target tracking
Str: +2
Dex: +2
Con: +4
Wis: +1
Int: +6
Cha: +0
Skills: Athletics +16, Engineering +21, Computers +21, Physical Science + 16, Survival +21
Languages: Bolidan, Common
Gear: kasatha microcord III, advanced semi-auto pistol with 24 small arm rounds, carbon staff
Calecor
CR: 17
XP: 102400
CN Large fey
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +29
HP: 300
RP: 6
EAC: 30
KAC: 31
Fort: +17
Ref: +17
Will: +20
Speed: 60 ft., fly 120 ft. (Su, perfect)
Melee: slam +25 (8d6+21 B plus ruined mind)
Ranged: None
Offensive Abilities: ruined mind, sympathetic ruin
Str: +4
Dex: +5
Con: +4
Wis: +8
Int: +2
Cha: +11
Skills: Acrobatics +29 (+37 to fly), Life Science +34, Survival +34
Languages: truespeech
Colour out of Space
CR: 10
XP: 9600
CN Huge ooze (incorporeal)
Init.: +8
Senses: blindsight (vibration) 120 ft.
Perception: +24
Aura: lassitude (300 ft., DC 19)
HP: 140
EAC: 23
KAC: 24
Fort: +11
Ref: +11
Will: +7
Speed: fly 60 ft. (Su, perfect)
Melee: disintegrating touch +20 (1d10+10)
Ranged: None
Offensive Abilities: feed
Str: +0
Dex: +8
Con: +3
Wis: +3
Int: +2
Cha: +5
Skills: Acrobatics +24 (+32 to fly), Life Science +19, Physical Science +19, Stealth +24, Survival +24
Languages: Aklo (can’t speak any language)
Uplifted Bear Avenger
CR: 4
XP: 1200
CN Large magical (beast)
Init.: +7
Senses: low-light vision
Perception: +10
HP: 56
EAC: 16
KAC: 18
Fort: +8
Ref: +8
Will: +3
Speed: 50 ft., climb 20 ft. (45 ft., climb 15 ft. in armor)
Melee: claw +13 (1d6+9 S) or tactical swoop hammer +13 (1d10+9 B; critical knockdown)
Ranged: frostbite-class zero rifle +10 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +10 (explode [15 ft., 2d6 P, DC 13])
Offensive Abilities: ferocious charge, fighting styles (blitz)
Str: +5
Dex: +3
Con: +1
Wis: +0
Int: +1
Cha: +0
Skills: Athletics +15 (+23 to climb), Intimidate +10, Survival +10
Languages: Common; limited telepathy 30 ft.
Gear: officer ceremonial plate, frostbite-class zero rifle with 2 high-capacity batteries (40 charges each), tactical swoop hammer, frag grenades II (2)
Haan Combat Pilot
CR: 7
XP: 3200
CN Large monstrous (humanoid)
Init.: +5
Senses: darkvision 60 ft.
Perception: +15
HP: 102
EAC: 20
KAC: 21
Fort: +6
Ref: +9
Will: +10
Speed: 40 ft., climb 40 ft., fly 30 ft. (Ex, average), swim 40 ft., sure-footed
Melee: balloon +12 (see below) or tactical knife +12 (2d4+9 S)
Ranged: advanced semi-auto pistol +14 (2d6+7 P)
Offensive Abilities: firespray, debilitating trick, trick attack +4d8
Str: +2
Dex: +5
Con: +0
Wis: +4
Int: +1
Cha: +0
Skills: Acrobatics +20, Engineering +15, Piloting +20, Profession (soldier) +15, Stealth +20
Languages: Brethedan, Common
Gear: D-suit I, advanced semi-auto pistol with 60 small arm rounds, tactical knife
Haan
CR: 3
XP: 800
CN Large monstrous (humanoid)
Init.: +4
Senses: darkvision 60 ft.
Perception: +13
HP: 36
EAC: 14
KAC: 15
Fort: +2
Ref: +4
Will: +8
Speed: 30 ft., fly 30 ft. (Ex, average)
Melee: balloon +10 (see below) or claw +10 (1d4+5 S)
Ranged: None
Offensive Abilities: firespray
Str: +2
Dex: +4
Con: +0
Wis: +1
Int: -1
Cha: +0
Skills: Acrobatics +13, Engineering +8, Piloting +13, Stealth +8
Languages: Brethedan, Common
Hallajin
CR: 17
XP: 102400
CN Large aberration
Init.: +5
Senses: blindsight (thought) 120 ft., darkvision 60 ft., sense through (thought)
Perception: +29
HP: 280
EAC: 31
KAC: 30
Fort: +15
Ref: +15
Will: +22
Speed: fly 120 ft. (Ex, perfect)
Melee: energy surge +25 (8d6+17 F)
Ranged: energy surge +27 (4d8+17 F)
Offensive Abilities: None
Str: —
Dex: +5
Con: +8
Wis: +8
Int: +11
Cha: +5
Skills: Culture +34, Mysticism +34
Languages: Hallas, telepathy 120 ft. and telepathy (anywhere on same plane, other hallajins only)
Hesper
CR: 2
XP: 600
CN Medium fey
Init.: +1
Senses: low-light vision
Perception: +7
HP: 21
EAC: 13
KAC: 12
Fort: +3
Ref: +3
Will: +5
Speed: 30 ft.
Melee: mutating touch +3 (see below)
Ranged: None
Offensive Abilities: None
Str: +0
Dex: +1
Con: +2
Wis: +1
Int: +0
Cha: +4
Skills: Diplomacy +12, Engineering +7, Physical Science +12
Languages: Common