alignment: LE
kac: 22
type: creature

Found 2 matches

Aeon Guard CR: 3 XP: 800 LE Medium humanoid (human) Init.: +5 Senses: darkvision 60 ft. Perception: +8 HP: 48 EAC: 19 KAC: 22 Fort: +5 Ref: +3 Will: +4 Speed: 20 ft. Melee: thunderstrike pulse gauntlet +8 (1d6+5 B & So; critical knockdown) Ranged: AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft., 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities: fighting styles (sharpshoot), sniper’s aim Str: +2 Dex: +4 Con: +1 Wis: +1 Int: +1 Cha: +1 Skills: Athletics +8, Intimidate +8, Profession (soldier) +8, Stealth +10 Languages: Azlanti Gear: AG trooper battle dress (clear spindle aeon stone, jump jets), AG assault rifle with 4 magazines (100 longarm rounds), thunderstrike pulse gauntlet with 2 batteries, frag grenade II, incendiary grenade I
Velstrac, Cantor CR: 9 XP: 6400 LE Small outsider (evil, extraplanar, lawful, velstrac) Init.: +6 Senses: darkvision 60 ft.; Perception: +17 HP: 120 EAC: 21 KAC: 22 Fort: +8 Ref: +10 Will: +12 Speed: 30 ft. Melee: claw +18 (2d6+9 S plus lingering touch) Ranged: Offensive Abilities: unnerving gaze (30 ft., DC 18), waking nightmare Str: +0 Dex: +6 Con: +2 Wis: +4 Int: +1 Cha: +3 Skills: Acrobatics +22, Bluff +17, Mysticism +17, Stealth +17 Languages: Common, Infernal; telepathy 100 ft.