alignment: LE
speed: 30 ft.
type: creature

Found 9 matches

Anchorite CR: 4 XP: 1200 LE Medium outsider (evil) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +6 Ref: +8 Will: +3 Speed: 30 ft. Melee: ascetic velstrac flenser +10 (1d4+5 S & So; critical bleed 1d4) Ranged: tactical acid dart rifle +13 (1d8+4 A & P; critical corrode 1d4) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 13]) Offensive Abilities: unnerving gaze (30 ft., DC 13) Str: +1 Dex: +5 Con: +3 Wis: +1 Int: +0 Cha: +1 Skills: Acrobatics +15, Athletics +10, Intimidate +10, Sense Motive +10 Languages: Common, Infernal; telepathy 30 ft. Gear: velstrac harness (functions as defrex hide), tactical acid dart rifle with 20 darts, ascetic velstrac flenser (see page 129) with 1 battery (20 charges), frag grenades II (2)
Bone Trooper Captain CR: 8 XP: 4800 LE Medium undead Init.: +10 Senses: darkvision 60 ft. Perception: +16 HP: 125 RP: 4 EAC: 20 KAC: 23 Fort: +10 Ref: +10 Will: +9 Speed: 30 ft. Melee: None Ranged: red star plasma pistol +19 (1d8+8 E & F; critical burn 1d8) Offensive Abilities: fighting styles (arcane assailant), gear boosts (plasma immolation [1d8]), style techniques (rune of the eldritch knight, secret of the magi) Str: +4 Dex: +6 Con:Wis: +2 Int: +2 Cha: +2 Skills: Diplomacy +16, Engineering +16, Intimidate +16, Piloting +21 Languages: Common, Eoxian Gear: skitterhide II (with black force field), officer dueling sword, red star plasma pistol with 3 batteries (20 charges each)
Bone Trooper Technomancer CR: 3 XP: 800 LE Medium undead Init.: +7 Senses: darkvision 60 ft. Perception: +8 HP: 34 EAC: 13 KAC: 14 Fort: +2 Ref: +2 Will: +8 Speed: 30 ft. Melee: tactical dueling sword +5 (1d6+4 S) or claw +5 (1d4+4 S) Ranged: tactical semi-auto pistol +7 (1d6+3 P) Offensive Abilities: None Str: +1 Dex: +3 Con:Wis: +0 Int: +4 Cha: +1 Skills: Computers +13, Mysticism +8, Piloting +13 Languages: Common, Eoxian Gear: skitterhide I, tactical dueling sword, tactical semi-auto pistol with 36 small arm rounds
Embri Speaker CR: 10 XP: 9600 LE Medium aberration Init.: +4 Senses: darkvision 60 ft. Perception: +19 HP: 140 RP: 5 EAC: 22 KAC: 23 Fort: +9 Ref: +9 Will: +15, +2 vs. enchantment Speed: 30 ft. Melee: claw +16 (2d8+10 S) or buzzblade dueling sword +16 (2d6+10 S) Ranged: aphelion laser pistol +18 (3d4+10 F; critical burn 1d4) Offensive Abilities: echoes of obedience, greater forced amity (DC 21), inexplicable commands Str: +0 Dex: +0 Con: +3 Wis: +8 Int: +0 Cha: +5 Skills: Diplomacy +19, Intimidate +24, Mysticism +24, Sense Motive +24 Languages: Common, Embri, Infernal Gear: platinum AbadarCorp travel suit, aphelion laser pistol with 2 high-capacity batteries (40 charges each), buzzblade dueling sword with 1 battery (20 charges), hivemask
Embri CR: 3 XP: 800 LE Medium aberration Init.: +4 Senses: darkvision 60 ft. Perception: +8 HP: 35 EAC: 14 KAC: 15 Fort: +2 Ref: +2 Will: +8, +2 vs. enchantment Speed: 30 ft. Melee: claw +7 (1d4+5 S) Ranged: tactical crossbolter +9 (1d10 P) Offensive Abilities: None Str: +2 Dex: +0 Con: +4 Wis: +0 Int: +1 Cha: +0 Skills: Athletics +13, Computers +13, Engineering +8, Sense Motive +13, Stealth +8 Languages: Common, Embri Gear: tactical crossbolter with 10 arrows, hivemask
Tiefling CR: 2 XP: 600 LE Medium outsider (native) Init.: +5 Senses: darkvision 60 ft. Perception: +8 HP: 23 EAC: 13 KAC: 14 Fort: +0 Ref: +5 Will: +3 Speed: 30 ft. Melee: tactical baton +8 (1d4+1 B) Ranged: tactical semi-auto pistol +8 (1d6 P) or tactical shirren-eye rifle +8 (1d10 P) Offensive Abilities: fiendish gloom, trick attack +1d4 Str: +1 Dex: +4 Con: +0 Wis: +0 Int: +2 Cha: +0 Skills: Acrobatics +13, Athletics +8, Bluff +13, Sleight of Hand +8, Stealth +8 (+12 with trick attack) Languages: Akitonian, Common, Eoxian, Infernal Gear: second skin (jump jets), tactical semi-auto pistol with 45 small arm rounds, tactical baton, tactical shirren-eye rifle with 25 sniper rounds
Reptoid Master CR: 6 XP: 2400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +13 HP: 77 RP: 4 EAC: 16 KAC: 18 Fort: +5 Ref: +5 Will: +11, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +12 (1d6+8 S) Ranged: corona laser pistol +10 (2d4+6 F; critical burn 1d4) Offensive Abilities: echoes of obedience, forced amity (DC 16), inexplicable commands Str: +2 Dex: +0 Con: +1 Wis: +3 Int: +1 Cha: +5 Skills: Bluff +18, Diplomacy +18, Disguise +13, Sense Motive +13 Languages: Common, Reptoid, Vercite Gear: kasatha microcord II, corona laser pistol with 2 highcapacity batteries (40 charges each)
Reptoid CR: 1 XP: 400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +5 HP: 16 EAC: 11 KAC: 12 Fort: +1 Ref: +1 Will: +6, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +4 (1d4+2 S) Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4) Offensive Abilities: None Str: +1 Dex: +0 Con: -1 Wis: +1 Int: +2 Cha: +4 Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5 Languages: Common, Reptoid, Vercite Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Velstrac, Cantor CR: 9 XP: 6400 LE Small outsider (evil, extraplanar, lawful, velstrac) Init.: +6 Senses: darkvision 60 ft.; Perception: +17 HP: 120 EAC: 21 KAC: 22 Fort: +8 Ref: +10 Will: +12 Speed: 30 ft. Melee: claw +18 (2d6+9 S plus lingering touch) Ranged: Offensive Abilities: unnerving gaze (30 ft., DC 18), waking nightmare Str: +0 Dex: +6 Con: +2 Wis: +4 Int: +1 Cha: +3 Skills: Acrobatics +22, Bluff +17, Mysticism +17, Stealth +17 Languages: Common, Infernal; telepathy 100 ft.