Anacite Laborer
CR: 7
XP: 3200
LN Medium construct (technological)
Init.: +2
Senses: darkvision 60 ft., low-light vision;
Perception: +19
HP: 100
EAC: 19
KAC: 20
Fort: +4
Ref: +4
Will: +8
Speed: 40 ft.
Melee: plasma cutter +16 (1d8+12 F)
Ranged: electrical burst +14 (1d8+7 E)
Offensive Abilities:
Str: +5
Dex: +2
Con: -
Wis: +0
Int: +4
Cha: +0
Skills: Computers +19, Engineering +19, Piloting +14, Stealth +14
Languages: Common; shortwave 100 ft.
Early Stage Barathu
CR: 2
XP: 600
LN Medium aberration
Init.: +0
Senses: darkvision 60 ft.
Perception: +13
HP: 23
EAC: 13
KAC: 14
Fort: +3
Ref: +1
Will: +7
Speed: fly 30 ft. (Ex, average)
Melee: slam +8 (1d4+3 B)
Ranged:
Offensive Abilities:
Str: +1
Dex: +0
Con: +2
Wis: +4
Int: +1
Cha: +0
Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13
Languages: Brethedan, Common; limited telepathy 30 ft.
Barathu
CR: 5
XP: 1600
LN Large aberration
Init.: +0
Senses: darkvision 60 ft
Perception: +17
HP: 65
EAC: 17
KAC: 18
Fort: +4
Ref: +4
Will: +10
Speed: fly 30 ft. (Ex, perfect)
Melee: slam +12 (1d4+6 B)
Ranged:
Offensive Abilities:
Str: +1
Dex: +0
Con: +3
Wis: +5
Int: +2
Cha: +0
Skills: Acrobatics +17, Diplomacy +12, Life Science +12, Sense Motive +17
Languages: Brethedan, Common; telepathy 100 ft.
Anhamut
CR: 10
XP: 9600
LN Medium outsider (inevitable)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +19
HP: 180
EAC: 23
KAC: 24
Fort: +11
Ref: +9
Will: +13
Speed: 30 ft., fly 40 ft. (Su, perfect, discorporated form only)
Melee: nanite blade +21 (2d8+12 S; critical nanite burst [DC 19])
Ranged: electric discharge +19 (3d4+10 E)
Offensive Abilities: inevitable onslaught
Str: +2
Dex: +3
Con: +2
Wis: +2
Int: +5
Cha: +8
Skills: Computers +24, Culture +19, Diplomacy +24, Engineering +24, Sense Motive +19
Languages: truespeech
Barathu (Early Stage)
CR: 2
XP: 600
LN Medium aberration
Init.: +0
Senses: darkvision 60 ft.
Perception: +13
HP: 23
EAC: 13
KAC: 14
Fort: +3
Ref: +1
Will: +7
Speed: fly 30 ft. (Ex, average)
Melee: slam +8 (1d4+3 B)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +0
Con: +2
Wis: +4
Int: +1
Cha: +0
Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13
Languages: Brethedan, Common; limited telepathy 30 ft.
Dragonkin
CR: 9
XP: 6400
LN Large dragon
Init.: +6
Senses: darkvision 60 ft., low-light vision
Perception: +17
HP: 142
RP: 4
EAC: 25
KAC: 27
Fort: +14
Ref: +12
Will: +10
Speed: 40 ft., fly 120 ft. (Ex, average)
Melee: thunderhead dragonglaive +22 (2d8+15 S & E) or bite +22 (2d6+15 P)
Ranged: tactical magnetar rifle +18 (2d8+9 P)
Offensive Abilities: breath weapon (30-ft. cone, 9d6 F, Reflex DC 16 half, usable every 1d4 rounds), charge attack, fighting styles (blitz, guard)
Str: +6
Dex: +2
Con: +5
Wis: +1
Int: +0
Cha: +3
Skills: Piloting +22, Intimidate +17, Acrobatics +17
Languages: Common, Draconic
Gear: advanced iridishell, tactical magnetar rifle with 50 longarm rounds, thunderhead dragonglaive with 1 battery (20 charges)
Formian Warrior
CR: 3
XP: 800
LN Medium monstrous (humanoid)
Init.: +2 (+6 with hive mind)
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +8 (+12 with hive mind)
HP: 39
EAC: 17
KAC: 20
Fort: +5
Ref: +3
Will: +4
Speed: 40 ft.
Melee: claw +11 (1d6+7 S) or stinger +11 (1d4+7 P plus formian toxin)
Ranged: azimuth laser rifle +8 (1d8+3 F; critical burn 1d6)
Offensive Abilities: deadly grasp, fighting styles (guard)
Str: +4
Dex: +2
Con: +1
Wis: -1
Int: +0
Cha: +0
Skills: Acrobatics +13, Intimidate +8, Stealth +8
Languages: Common; limited telepathy 60 ft.
Gear: squad defiance series, azimuth laser rifle with 2 batteries (20 charges each)
Formian Worker
CR: 1
XP: 200
LN Small monstrous (humanoid)
Init.: +2 (+6 with hive mind)
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +4 (+8 with hive mind)
HP: 12
EAC: 10
KAC: 11
Fort: +2
Ref: +2
Will: +2
Speed: 40 ft., burrow 10 ft.
Melee: bite +5 (1d4+3 P)
Ranged: survival flare gun +3 (1d3 F; critical burn 1d6)
Offensive Abilities: None
Str: +3
Dex: +2
Con: +1
Wis: +0
Int: +0
Cha: -1
Skills: Athletics +9, Engineering +9, Physical Science +4, Profession (miner) +9, Survival +4
Languages: Common; limited telepathy 60 ft.
Gear: survival flare gun with 10 flares
Nuar Specialist
CR: 8
XP: 4800
LN Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +16
HP: 117
EAC: 19
KAC: 20
Fort: +9
Ref: +9
Will: +9
Speed: 40 ft.
Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P)
Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18])
Offensive Abilities: gore, knockdown, overload (DC 18), target tracking
Str: +2
Dex: +0
Con: +2
Wis: +4
Int: +6
Cha: +1
Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21
Languages: Common, Orc
Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)
Sarcesian Cybercommando
CR: 8
XP: 4800
LN Large humanoid (sarcesian)
Init.: +5
Senses: low-light vision
Perception: +16
HP: 110
RP: 4
EAC: 23
KAC: 24
Fort: +7
Ref: +7
Will: +11
Speed: 30 ft.
Melee: buzzblade dueling sword +15 (2d6+8 S)
Ranged: corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18])
Offensive Abilities: target tracking, overload (DC 18)
Str: +0
Dex: +6
Con: +0
Wis: +0
Int: +4
Cha: +2
Skills: Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16
Languages: Common, Sarcesian
Gear: estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5)