Ahav
CR: 12
XP: 19200
N Huge construct (technological)
Init.: +8
Senses: darkvision 60 ft., low-light vision, sensor suite
Perception: +27
HP: 200
EAC: 26
KAC: 28
Fort: +12
Ref: +12
Will: +9
Speed: 60 ft.
Melee:
Ranged: medium machine gun +26 (3d10+12 P) or hellhound-class flamethrower +26 (4d6+12 F; critical burn 4d6)
Offensive Abilities:
Str: +5
Dex: +8
Con: -
Wis: +4
Int: -2
Cha: +2
Skills: Stealth +22
Languages: Common
Gear: hellhound-class flamethrower with 2 high-capacity petrol tanks, medium machine gun with 420 heavy rounds
Anacite Wingbot
CR: .25
XP: 200
N Small construct (technological)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +4
HP: 13
EAC: 10
KAC: 12
Fort: +0
Ref: +0
Will: -2
Speed: 40 ft., fly 40 ft. (Ex, average)
Melee: bite +4 (1d6+2 P)
Ranged: laser ray +7 (1d4 F; critical burn 1d4)
Offensive Abilities: trill
Str: +2
Dex: +3
Con: -
Wis: +1
Int: -5
Cha: -2
Skills: Athletics +9 (+17 when climbing), Stealth +4
Languages: Common (can’t speak); shortwave 100 ft.
Assembly Ooze
CR: 1
XP: 400
N Medium ooze (technological)
Init.: +4
Senses: blindsight (vibration) 60 ft., sightless;
Perception: +7
HP: 17
EAC: 11
KAC: 12
Fort: +3
Ref: -1
Will: +2
Speed: 30 ft.
Melee: pseudopod +6 (1d4+3 B)
Ranged:
Offensive Abilities: disassemble
Str: +2
Dex: +1
Con: +4
Wis: +0
Int: -
Cha: +0
Skills: Athletics +10, Stealth +10
Languages: Common (can’t speak any language)
Assassin Robot
CR: 9
XP: 6400
N Medium construct (technological)
Init.: +6
Senses: darkvision 60 ft., low-light vision
Perception: +22
HP: 135
EAC: 22
KAC: 23
Fort: +6
Ref: +10
Will: +6
Speed: 40 ft., climb 40 ft.
Melee: microserrated longsword +18 (2d10+13 S; critical bleed 2d6)
Ranged: advanced semi-auto pistol +20 (2d6+9 P) or advanced shirren-eye rifle +20 (2d10+9 P)
Offensive Abilities: holographic trick
Str: +4
Dex: +6
Con: —
Wis: +2
Int: +1
Cha: +0
Skills: Acrobatics +22, Athletics +17 (+25 to climb), Computers +17, Stealth +22
Languages: Common
Gear: microserrated longsword, advanced semi-auto pistol with 48 small arm rounds, advanced shirren-eye rifle with 16 sniper rounds
Siege Robot
CR: 15
XP: 51200
N Huge construct (technological)
Init.: +7
Senses: darkvision 60 ft., low-light vision, sense through (vision [foliage, gas, and smoke only]) 60 ft.
Perception: +26
HP: 330
EAC: 29
KAC: 31
Fort: +15
Ref: +15
Will: +11
Speed: 60 ft., fly 20 ft. (Ex, clumsy), limited flight
Melee: None
Ranged: elite x-gen gun +29 (4d12+15 B & P) or heavy stellar cannon +29 (4d12+15 P; critical wound [DC 21]) or IMDS missile launcher +29 (13d8+15 B & F)
Offensive Abilities: autoload
Str: +9
Dex: +7
Con: —
Wis: +5
Int: +1
Cha: +0
Skills: Acrobatics +26 (+18 to fly), Engineering +26, Piloting +31
Languages: Common
Gear: elite x-gen gun with 400 heavy rounds, heavy stellar cannon with 800 scattergun shells, IMDS missile launcher with 2 advanced missiles
Observer-Class Security Robot
CR: 1
XP: 400
N Small construct (technological)
Init.: +4
Senses: darkvision 60 ft., low-light vision
Perception: +5
HP: 17
EAC: 14
KAC: 15
Fort: +1
Ref: +1
Will: -1
Speed: 30 ft., fly 30 ft. (Ex, average)
Melee: slam +6 (1d6+3 B)
Ranged: integrated pulsecaster pistol +9 (1d4+1 E nonlethal), or stickybomb grenade I +9 (explode [10 ft., entangled 2d4 rounds, DC 10])
Offensive Abilities: None
Str: +2
Dex: +4
Con: —
Wis: +0
Int: +1
Cha: +0
Skills: Acrobatics +10, Athletics +5, Computers +5
Languages: Common
Gear: pulsecaster pistol with 2 batteries (20 charges each), stickybomb grenades I (2)
Patrol-Class Security Robot
CR: 4
XP: 1200
N Medium construct (technological)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +10
HP: 52
EAC: 16
KAC: 18
Fort: +4
Ref: +4
Will: +1
Speed: 30 ft.
Melee: slam +10 (1d6+7 B)
Ranged: integrated tactical arc emitter +13 (1d4+4 E)
Offensive Abilities: jolting arc
Str: +3
Dex: +5
Con: —
Wis: +0
Int: +1
Cha: +0
Skills: Acrobatics +10, Computers +10, Intimidate +15
Languages: Common
Gear: tactical arc emitter with 2 batteries (20 charges each)
Robot, Mining
CR: 9
XP: 6400
N Large construct (technological)
Init.: +4
Senses: darkvision 60 ft., low-light vision;
Perception: +17
HP: 145
EAC: 20
KAC: 22
Fort: +10
Ref: +8
Will: +6
Speed: 30 ft., burrow 10 ft.
Melee: drill +20 (3d4+14 P; critical bleed 2d4) or integrated andesite magma blade +20 (2d8+15 F & S; critical wound [DC 16])
Ranged: integrated LFD screamer +17 (2d10+9 So; critical deafen [DC 16])
Offensive Abilities:
Str: +6
Dex: +4
Con: –
Wis: +3
Int: -2
Cha: -3
Skills: Profession (miner) +17
Languages: Common (can’t speak)
Gear: andesite magma bladeAR with 3 high-capacity batteries (40 charges each), LFD screamer with 2 super-capacity batteries (80 charges each)