Apari Constituent
CR: -
XP: -
N Tiny vermin
Init.: +4
Senses: darkvision 60 ft.
Perception: +7
HP: 20
EAC: 13
KAC: 15
Fort: +6
Ref: +4
Will: +1
Speed: fly 30 ft. (Ex, perfect)
Melee: claw +10 (1d6+4 S)
Ranged:
Offensive Abilities: fungible
Str: +2
Dex: +4
Con: +1
Wis: +0
Int: -
Cha: +0
Skills: Acrobatics +12 (+20 when flying), Intimidate +7, Survival +7
Contemplative
CR: 2
XP: 600
N Medium monstrous humanoid
Init.: +1
Senses: blindsense (thought) 60 ft., darkvision 60 ft.
Perception: +7
HP: 18
EAC: 13
KAC: 12
Fort: +1
Ref: +3
Will: +7 (+11 vs. mind-affecting effects)
Speed: 5 ft., fly 30 ft. (Su, perfect)
Melee: law +5 (1d4 S)
Ranged: azimuth laser pistol +7 (1d4+2 F; critical burn 1d4)
Offensive Abilities: applied knowledge
Str: -2
Dex: 1
Con: -1
Wis: 3
Int: 5
Cha: 2
Skills: Computers +7, Engineering +7, Life Science +12, Mysticism +12, Physical Science +7
Languages: Akitonian, Common, Ysoki; telepathy 100 ft.
Gear: second skin, azimuth laser pistol with 2 batteries (20
charges each)
Cerebric Fungus
CR: 3
XP: 800
N Medium plant
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +8
Aura: unsettling appearance (60 ft., DC 14)
HP: 26
EAC: 13
KAC: 14
Fort: +4
Ref: +2
Will: +6
Speed: 30 ft.
Melee: bite +7 (1d4+4 P) or tendril +7 (1d4+4 S plus grab; critical stunned)
Ranged: None
Offensive Abilities: star shriek (DC 14)
Str: +1
Dex: +0
Con: +2
Wis: +4
Int: +1
Cha: +1
Skills: Bluff +13, Diplomacy +13, Stealth +8
Languages: telepathy 100 ft.
Dromaeosaurid
CR: 3
XP: 800
N Medium animal
Init.: +3
Senses: low-light vision
Perception: +8
HP: 45
EAC: 13
KAC: 15
Fort: +6
Ref: +7
Will: +2
Speed: 50 ft.
Melee: talons +11 (1d6+5 S; critical bleed 1d6) or bite +11 (1d6+5 P)
Ranged: None
Offensive Abilities: pounce
Str: +2
Dex: +3
Con: +1
Wis: +1
Int: -4
Cha: +0
Skills: Acrobatics +8, Stealth +13
Large Herd Animal
CR: 2
XP: 600
N Large animal
Init.: +2
Senses: low-light vision
Perception: +7
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +6
Will: +1
Speed: 40 ft.
Melee: natural weapon +9 (1d6+5 B)
Ranged: None
Offensive Abilities: None
Str: +3
Dex: +2
Con: +2
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +7
Quorlu
CR: 2
XP: 600
N Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft., low-light vision
Perception: +12
HP: 23
EAC: 13
KAC: 14, +4 vs. bull rush, reposition, trip
Fort: +3
Ref: +1
Will: +7, +2 vs. bleed
Speed: 25 ft.
Melee: mk 1 heat-amp gauntlet +9 (1d6+2 B & F; critical burn 1d4)
Ranged: static arc pistol +7 (1d6+2 E; critical arc 2)
Offensive Abilities: None
Str: +0
Dex: +0
Con: +4
Wis: +0
Int: +1
Cha: +2
Skills: Athletics +7, Computers +7, Diplomacy +12, Physical Science +12, Sense Motive +12
Languages: Common, Quorlu
Gear: freebooter armor I, heat-amp gauntlet, static arc pistol with 2 batteries (20 charges each)
Shotalashu
CR: 2
XP: 600
N Large magical (beast)
Init.: +4
Senses: darkvision 60 ft., low-light vision
Perception: +12
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +6
Will: +1
Speed: 60 ft.
Melee: claws +11 (1d6+3 S)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +4
Con: +2
Wis: +1
Int: -3
Cha: +0
Skills: Acrobatics +7, Perception +12, Stealth +7
Languages: Lashunta (can’t speak)