Arquand Gazelle
CR: 4
XP: 1200
N Large animal
Init.: +5
Senses: low-light vision
Perception: +10
Aura: tranquility (60 ft., DC 13)
HP: 50
EAC: 16
KAC: 18
Fort: +7
Ref: +9
Will: +3
Speed: 50 ft.
Melee: gore +9 (1d6+7 P) or if not docile +12 (1d6+7 P; critical bleed 1d4)
Ranged: None
Offensive Abilities: stampede, trample (1d6+7, DC 13)
Str: +3
Dex: +5
Con: +0
Wis: +0
Int: -4
Cha: +1
Skills: Athletics +15
Glass Serpent
CR: 5
XP: 1600
N Gargantuan magical (beast)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +16
HP: 77
EAC: 16
KAC: 20
Fort: +9
Ref: +9
Will: +4
Speed: 60 ft., climb 30 ft., swim 30 ft.
Melee: tentacle +15 (1d6+11 S plus swallow whole)
Ranged: None
Offensive Abilities: swallow whole (1d6+5 A, EAC 16, KAC 16, 19 HP)
Str: +5
Dex: +3
Con: +1
Wis: +2
Int: -4
Cha: -2
Skills: Athletics +13 (+21 to climb or swim), Stealth +13, Survival +13
Huge Herd Animal
CR: 4
XP: 1200
N Huge animal
Init.: +0
Senses: low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +9
Ref: +6
Will: +4
Speed: 30 ft.
Melee: natural weapon +11 (1d6+9 B)
Ranged: None
Offensive Abilities: None
Str: +5
Dex: +0
Con: +3
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +15
Juvenile Nyssholora
CR: 4
XP: 1200
N Large magical (beast)
Init.: +0
Senses: darkvision 60 ft., low-light vision, telepathy sense 60 ft.
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +8
Ref: +3
Will: +6
Speed: 30 ft.
Melee: bite +13 (1d6+9 P) or phasic claws +13 (1d4+9 So) or tail scourge +13 (1d4+9 E)
Ranged: None
Offensive Abilities: breath weapon (15-ft. cone, 4d6 So [see text], Reflex DC 13 half, usable every 1d6 rounds)
Str: +5
Dex: +0
Con: +3
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +15
Large Predator
CR: 4
XP: 1200
N Large animal
Init.: +2
Senses: low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +6
Ref: +6
Will: +3
Speed: 40 ft.
Melee: natural weapon +11 (1d8+7 P or S)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: +2
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +10
Crest-Eater
CR: 4
XP: 1200
N Large magical (beast)
Init.: +1
Senses: bone tracker, darkvision 60 ft., low-light vision
Perception: +10
HP: 54
EAC: 16
KAC: 19
Fort: +8
Ref: +8
Will: +3
Speed: 60 ft.
Melee: bite +13 (1d6+7 P plus 1 con)
Ranged: venom spit +10 (1 Con)
Offensive Abilities: bone eater
Str: +3
Dex: +1
Con: +3
Wis: +1
Int: -2
Cha: -1
Skills: Stealth +15, Survival +10
Languages: Kasatha (can’t speak any language)
Kish
CR: 4
XP: 1200
N Medium humanoid (kish)
Init.: +7
Senses: darkvision 60 ft.
Perception: +10
HP: 60
EAC: 16
KAC: 18
Fort: +6
Ref: +6
Will: +5
Speed: 30 ft.
Melee: skirmish kishaxe +13 (1d10+9 S)
Ranged: tactical battlebow +9 (1d8+4 P)
Offensive Abilities: None
Str: +5
Dex: +3
Con: +0
Wis: +1
Int: -1
Cha: +0
Skills: Athletics +15, Acrobatics +10, Intimidate +10, Survival +15
Languages: Vulgar Kishaleen
Gear: basic acrochor hide, skirmish kishaxe, tactical battlebow with 20 arrows
Ksarik
CR: 4
XP: 1200
N Large plant
Init.: +1
Senses: blindsense (scent) 30 ft., low-light vision
Perception: +10
HP: 52
RP: 3
EAC: 16
KAC: 18
Fort: +8
Ref: +6
Will: +3
Speed: 40 ft., climb 40 ft.
Melee: tentacle +12 (1d6+9 B plus ingested adaptation)
Ranged: acid spit +9 (1d4+4 A) or thorn dart +9 (1d6+4 P plus carrion spores)
Offensive Abilities: ingested adaptation
Str: +5
Dex: +1
Con: +3
Wis: +1
Int: -3
Cha: -1
Skills: Acrobatics +10, Athletics +15 (+23 when climbing), Survival +10
Paralith
CR: 4
XP: 1200
N Medium aberration
Init.: +1
Senses: blindsight (electromagnetic broadcast) 60 ft., sightless
Perception: +15
HP: 52
EAC: 16
KAC: 18
Fort: +6
Ref: +6
Will: +5
Speed: 35 ft.
Melee: claw +12 (1d6+9 S plus ultraviolet infection)
Ranged: cylindrical lens pistol +9 (1d8+4 F; critical burn 1d4)
Offensive Abilities: None
Str: +5
Dex: +1
Con: +3
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +10 (+14 to jump), Intimidate +10
Languages: Paralithi
Gear: cylindrical lens pistol with 1 battery (20 charges)
Patrol-Class Security Robot
CR: 4
XP: 1200
N Medium construct (technological)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +10
HP: 52
EAC: 16
KAC: 18
Fort: +4
Ref: +4
Will: +1
Speed: 30 ft.
Melee: slam +10 (1d6+7 B)
Ranged: integrated tactical arc emitter +13 (1d4+4 E)
Offensive Abilities: jolting arc
Str: +3
Dex: +5
Con: —
Wis: +0
Int: +1
Cha: +0
Skills: Acrobatics +10, Computers +10, Intimidate +15
Languages: Common
Gear: tactical arc emitter with 2 batteries (20 charges each)