Apari
CR: 7
XP: 3200
N Large vermin
Init.: +2
Senses: darkvision 60 ft.
Perception: +14
HP: 105
RP: 4
EAC: 19
KAC: 21
Fort: +11
Ref: +6
Will: +9
Speed: 30 ft.
Melee: claw +17 (2d6+11 S)
Ranged: spike +14 (2d8+7 P)
Offensive Abilities: spawn constituents
Str: +4
Dex: +2
Con: +5
Wis: +0
Int: -
Cha: +0
Skills: Athletics +19, Intimidate +14, Survival +14
Bodysnatcher Autocrat
CR: 10
XP: 9600
N Medium ooze
Init.: +5
Senses: blindsight (vibration) 60 ft.
Perception: +19
HP: 140
EAC: 23
KAC: 23
Fort: +11
Ref: +8
Will: +11
Speed: 20 ft., climb 20 ft.
Melee: slam +20 (2d8+14 B plus grab)
Ranged: None
Offensive Abilities: bodysnatch
Str: +4
Dex: +5
Con: +5
Wis: +2
Int: -1
Cha: -1
Skills: Athletics +19 (+27 to climb), Bluff +24, Disguise +19, Stealth +24; see neural integration
Languages: See neural integration
Damai Guardian
CR: 12
XP: 19200
N Medium humanoid (damai)
Init.: +1
Senses: greater emotionsense, low-light vision
Perception: +27
HP: 170
RP: 5
EAC: 25
KAC: 26
Fort: +11
Ref: +11
Will: +17
Speed: 30 ft.
Melee: ultrathin dueling sword +21 (3d6+16 E & F)
Ranged: paragon semi-auto pistol +19 (4d6+12 P)
Offensive Abilities:
Str: +4
Dex: +1
Con: +5
Wis: +8
Int: +2
Cha: +4
Skills: Diplomacy +22, Mysticism +27, Sense Motive +27
Languages: Ancient Daimalkan, Common, Daimalkan
Gear: estex suit IV, paragon semi-auto pistol with 32 small arm rounds, ultrathin dueling sword
Gargantuan Herd Animal
CR: 6
XP: 2400
N Gargantuan animal
Init.: +0
Senses: low-light vision
Perception: +13
HP: 90
EAC: 18
KAC: 20
Fort: +11
Ref: +8
Will: +6
Speed: 30 ft.
Melee: natural weapon +15 (2d4+12 B)
Ranged: None
Offensive Abilities: None
Str: +6
Dex: +0
Con: +4
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +18
Quorlu Sapper
CR: 9
XP: 6400
N Medium monstrous (humanoid)
Init.: +1
Senses: darkvision 60 ft., low-light vision
Perception: +22
HP: 145
RP: 4
EAC: 22
KAC: 24, +4 vs. bull rush, reposition, trip
Fort: +11
Ref: +9
Will: +10, +2 vs. bleed
Speed: 25 ft.
Melee: mk 2 heat-amp gauntlet +18 (2d6+12 B & F; critical burn 1d8)
Ranged: red star plasma cannon +21 (explode [5 ft., 2d10+9 E & F, DC 16]; critical burn 1d8) or frag grenade III +21 (explode [15 ft., 4d6 P, DC 16])
Offensive Abilities: debilitating attack (DC 16, 3 rounds), fighting styles (bombard, hit-and-run), gear boosts (plasma immolation [1d8], powerful explosive), grenade expert (35 ft.), heavy fire (+3 damage), opening volley
Str: +3
Dex: +4
Con: +6
Wis: +0
Int: +1
Cha: +1
Skills: Athletics +22, Engineering +17, Intimidate +17
Languages: Common, Quorlu
Gear: advanced iridishell, mk 2 heat-amp gauntlet, red star plasma cannon with 2 high-capacity batteries (40 charges each), frag grenades III (2), detonator, explosives (frag III [2])
Tashtari Alpha
CR: 7
XP: 3200
N Medium magical (beast)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +14
HP: 105
EAC: 19
KAC: 21
Fort: +11
Ref: +11
Will: +6
Speed: 30 ft., climb 30 ft.
Melee: bite +15 (2d6+11 P)
Ranged: muzzle beam +18 (2d6+7 F; critical burn 1d6)
Offensive Abilities: bristle nova
Str: +4
Dex: +5
Con: +2
Wis: +1
Int: +1
Cha: -1
Skills: Acrobatics +14, Athletics +14 (+22 to climb), Stealth +19
Tekhoinos
CR: 10
XP: 9600
N Medium outsider (aeon)
Init.: +5
Senses: darkvision 60 ft.
Perception: +19
HP: 145
EAC: 23
KAC: 24
Fort: +11
Ref: +9
Will: +13
Speed: 20 ft., fly 40 ft. (Su, perfect)
Melee: slam +19 (2d8+12 B)
Ranged: telekinetic blast +21 (2d8+10 B; critical knockdown)
Offensive Abilities: pattern bind
Str: +2
Dex: +5
Con: +2
Wis: +8
Int: +2
Cha: +3
Skills: Acrobatics +19 (+27 to fly), Culture +19 (+29 to recall knowledge), Engineering +19, Life Science +19 (+29 to recall knowledge), Mysticism +24 (+34 to recall knowledge), Sense Motive +19, Stealth +24
Languages: envisaging
Uplifted Bear Constellate
CR: 7
XP: 3200
N Large magical (beast)
Init.: +4
Senses: low-light vision
Perception: +14
HP: 108
RP: 4
EAC: 20
KAC: 22
Fort: +11
Ref: +11
Will: +6
Speed: 40 ft., climb 20 ft.
Melee: claw +18 (2d6+12 S) or static shock truncheon +18 (1d12+12 E; critical arc 1d4)
Ranged: red star plasma pistol +15 (1d8+7 E & F; critical burn 1d8)
Offensive Abilities: ferocious charge, flashing strikes, stellar revelations (black hole [25-ft. radius, pull 15 ft., DC 15], dark matter [DR 2/—], reflection)
Str: +5
Dex: +4
Con: +1
Wis: +0
Int: +1
Cha: +2
Skills: Athletics +19 (+27 to climb), Intimidate +14, Mysticism +14
Languages: Common; limited telepathy 30 ft.
Gear: estex suit III, red star plasma pistol with 2 highcapacity batteries (40 charges each), static shock truncheon with 2 batteries (20 charges each)
Huge Elemental
CR: 7
XP: 3200
N Huge outsider (elemental)
Init.: +4
Senses: darkvision 60 ft.
Perception: +14
HP: 105
EAC: 19
KAC: 21
Fort: +11
Ref: +9
Will: +6
Speed: 20 ft.
Melee: slam +18 (2d6+12 B)
Ranged: None
Offensive Abilities: None
Str: +5
Dex: +4
Con: +2
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +14, Athletics +14
Void Ooze
CR: 7
XP: 3200
N Medium ooze
Init.: +2
Senses: blindsight (vibration) 60 ft., sightless;
Perception: +14
Aura: shadow siphon (20 ft.)
HP: 105
EAC: 19
KAC: 21
Fort: +11
Ref: +7
Will: +4
Speed: 20 ft., climb 20 ft.
Melee: pseudopod +17 (1d6+11 B plus 1d6 cold and numb senses)
Ranged:
Offensive Abilities:
Str: +4
Dex: +2
Con: +5
Wis: +0
Int: –
Cha: -3
Skills: Stealth +19