alignment: N
fort_save: +11
type: creature

Found 10 matches

Apari CR: 7 XP: 3200 N Large vermin Init.: +2 Senses: darkvision 60 ft. Perception: +14 HP: 105 RP: 4 EAC: 19 KAC: 21 Fort: +11 Ref: +6 Will: +9 Speed: 30 ft. Melee: claw +17 (2d6+11 S) Ranged: spike +14 (2d8+7 P) Offensive Abilities: spawn constituents Str: +4 Dex: +2 Con: +5 Wis: +0 Int: - Cha: +0 Skills: Athletics +19, Intimidate +14, Survival +14
Bodysnatcher Autocrat CR: 10 XP: 9600 N Medium ooze Init.: +5 Senses: blindsight (vibration) 60 ft. Perception: +19 HP: 140 EAC: 23 KAC: 23 Fort: +11 Ref: +8 Will: +11 Speed: 20 ft., climb 20 ft. Melee: slam +20 (2d8+14 B plus grab) Ranged: None Offensive Abilities: bodysnatch Str: +4 Dex: +5 Con: +5 Wis: +2 Int: -1 Cha: -1 Skills: Athletics +19 (+27 to climb), Bluff +24, Disguise +19, Stealth +24; see neural integration Languages: See neural integration
Damai Guardian CR: 12 XP: 19200 N Medium humanoid (damai) Init.: +1 Senses: greater emotionsense, low-light vision Perception: +27 HP: 170 RP: 5 EAC: 25 KAC: 26 Fort: +11 Ref: +11 Will: +17 Speed: 30 ft. Melee: ultrathin dueling sword +21 (3d6+16 E & F) Ranged: paragon semi-auto pistol +19 (4d6+12 P) Offensive Abilities: Str: +4 Dex: +1 Con: +5 Wis: +8 Int: +2 Cha: +4 Skills: Diplomacy +22, Mysticism +27, Sense Motive +27 Languages: Ancient Daimalkan, Common, Daimalkan Gear: estex suit IV, paragon semi-auto pistol with 32 small arm rounds, ultrathin dueling sword
Gargantuan Herd Animal CR: 6 XP: 2400 N Gargantuan animal Init.: +0 Senses: low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +11 Ref: +8 Will: +6 Speed: 30 ft. Melee: natural weapon +15 (2d4+12 B) Ranged: None Offensive Abilities: None Str: +6 Dex: +0 Con: +4 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +18
Quorlu Sapper CR: 9 XP: 6400 N Medium monstrous (humanoid) Init.: +1 Senses: darkvision 60 ft., low-light vision Perception: +22 HP: 145 RP: 4 EAC: 22 KAC: 24, +4 vs. bull rush, reposition, trip Fort: +11 Ref: +9 Will: +10, +2 vs. bleed Speed: 25 ft. Melee: mk 2 heat-amp gauntlet +18 (2d6+12 B & F; critical burn 1d8) Ranged: red star plasma cannon +21 (explode [5 ft., 2d10+9 E & F, DC 16]; critical burn 1d8) or frag grenade III +21 (explode [15 ft., 4d6 P, DC 16]) Offensive Abilities: debilitating attack (DC 16, 3 rounds), fighting styles (bombard, hit-and-run), gear boosts (plasma immolation [1d8], powerful explosive), grenade expert (35 ft.), heavy fire (+3 damage), opening volley Str: +3 Dex: +4 Con: +6 Wis: +0 Int: +1 Cha: +1 Skills: Athletics +22, Engineering +17, Intimidate +17 Languages: Common, Quorlu Gear: advanced iridishell, mk 2 heat-amp gauntlet, red star plasma cannon with 2 high-capacity batteries (40 charges each), frag grenades III (2), detonator, explosives (frag III [2])
Tashtari Alpha CR: 7 XP: 3200 N Medium magical (beast) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +11 Ref: +11 Will: +6 Speed: 30 ft., climb 30 ft. Melee: bite +15 (2d6+11 P) Ranged: muzzle beam +18 (2d6+7 F; critical burn 1d6) Offensive Abilities: bristle nova Str: +4 Dex: +5 Con: +2 Wis: +1 Int: +1 Cha: -1 Skills: Acrobatics +14, Athletics +14 (+22 to climb), Stealth +19
Tekhoinos CR: 10 XP: 9600 N Medium outsider (aeon) Init.: +5 Senses: darkvision 60 ft. Perception: +19 HP: 145 EAC: 23 KAC: 24 Fort: +11 Ref: +9 Will: +13 Speed: 20 ft., fly 40 ft. (Su, perfect) Melee: slam +19 (2d8+12 B) Ranged: telekinetic blast +21 (2d8+10 B; critical knockdown) Offensive Abilities: pattern bind Str: +2 Dex: +5 Con: +2 Wis: +8 Int: +2 Cha: +3 Skills: Acrobatics +19 (+27 to fly), Culture +19 (+29 to recall knowledge), Engineering +19, Life Science +19 (+29 to recall knowledge), Mysticism +24 (+34 to recall knowledge), Sense Motive +19, Stealth +24 Languages: envisaging
Uplifted Bear Constellate CR: 7 XP: 3200 N Large magical (beast) Init.: +4 Senses: low-light vision Perception: +14 HP: 108 RP: 4 EAC: 20 KAC: 22 Fort: +11 Ref: +11 Will: +6 Speed: 40 ft., climb 20 ft. Melee: claw +18 (2d6+12 S) or static shock truncheon +18 (1d12+12 E; critical arc 1d4) Ranged: red star plasma pistol +15 (1d8+7 E & F; critical burn 1d8) Offensive Abilities: ferocious charge, flashing strikes, stellar revelations (black hole [25-ft. radius, pull 15 ft., DC 15], dark matter [DR 2/—], reflection) Str: +5 Dex: +4 Con: +1 Wis: +0 Int: +1 Cha: +2 Skills: Athletics +19 (+27 to climb), Intimidate +14, Mysticism +14 Languages: Common; limited telepathy 30 ft. Gear: estex suit III, red star plasma pistol with 2 highcapacity batteries (40 charges each), static shock truncheon with 2 batteries (20 charges each)
Huge Elemental CR: 7 XP: 3200 N Huge outsider (elemental) Init.: +4 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +11 Ref: +9 Will: +6 Speed: 20 ft. Melee: slam +18 (2d6+12 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +4 Con: +2 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +14, Athletics +14
Void Ooze CR: 7 XP: 3200 N Medium ooze Init.: +2 Senses: blindsight (vibration) 60 ft., sightless; Perception: +14 Aura: shadow siphon (20 ft.) HP: 105 EAC: 19 KAC: 21 Fort: +11 Ref: +7 Will: +4 Speed: 20 ft., climb 20 ft. Melee: pseudopod +17 (1d6+11 B plus 1d6 cold and numb senses) Ranged: Offensive Abilities: Str: +4 Dex: +2 Con: +5 Wis: +0 Int:Cha: -3 Skills: Stealth +19