alignment: N
fort_save: +6
type: creature

Found 12 matches

Apari Constituent CR: - XP: - N Tiny vermin Init.: +4 Senses: darkvision 60 ft. Perception: +7 HP: 20 EAC: 13 KAC: 15 Fort: +6 Ref: +4 Will: +1 Speed: fly 30 ft. (Ex, perfect) Melee: claw +10 (1d6+4 S) Ranged: Offensive Abilities: fungible Str: +2 Dex: +4 Con: +1 Wis: +0 Int: - Cha: +0 Skills: Acrobatics +12 (+20 when flying), Intimidate +7, Survival +7
Assassin Robot CR: 9 XP: 6400 N Medium construct (technological) Init.: +6 Senses: darkvision 60 ft., low-light vision Perception: +22 HP: 135 EAC: 22 KAC: 23 Fort: +6 Ref: +10 Will: +6 Speed: 40 ft., climb 40 ft. Melee: microserrated longsword +18 (2d10+13 S; critical bleed 2d6) Ranged: advanced semi-auto pistol +20 (2d6+9 P) or advanced shirren-eye rifle +20 (2d10+9 P) Offensive Abilities: holographic trick Str: +4 Dex: +6 Con:Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +22, Athletics +17 (+25 to climb), Computers +17, Stealth +22 Languages: Common Gear: microserrated longsword, advanced semi-auto pistol with 48 small arm rounds, advanced shirren-eye rifle with 16 sniper rounds
Dromaeosaurid CR: 3 XP: 800 N Medium animal Init.: +3 Senses: low-light vision Perception: +8 HP: 45 EAC: 13 KAC: 15 Fort: +6 Ref: +7 Will: +2 Speed: 50 ft. Melee: talons +11 (1d6+5 S; critical bleed 1d6) or bite +11 (1d6+5 P) Ranged: None Offensive Abilities: pounce Str: +2 Dex: +3 Con: +1 Wis: +1 Int: -4 Cha: +0 Skills: Acrobatics +8, Stealth +13
Large Herd Animal CR: 2 XP: 600 N Large animal Init.: +2 Senses: low-light vision Perception: +7 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +6 Will: +1 Speed: 40 ft. Melee: natural weapon +9 (1d6+5 B) Ranged: None Offensive Abilities: None Str: +3 Dex: +2 Con: +2 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +7
Large Predator CR: 4 XP: 1200 N Large animal Init.: +2 Senses: low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +6 Ref: +6 Will: +3 Speed: 40 ft. Melee: natural weapon +11 (1d8+7 P or S) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con: +2 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +10
Shotalashu CR: 2 XP: 600 N Large magical (beast) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +12 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +6 Will: +1 Speed: 60 ft. Melee: claws +11 (1d6+3 S) Ranged: None Offensive Abilities: None Str: +1 Dex: +4 Con: +2 Wis: +1 Int: -3 Cha: +0 Skills: Acrobatics +7, Perception +12, Stealth +7 Languages: Lashunta (can’t speak)
Aeon Stone Network CR: 7 XP: 3200 N Fine construct (magical) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +14 HP: 91 EAC: 19 KAC: 20 Fort: +6 Ref: +10 Will: +6 Speed: fly 40 ft. (Su, perfect) Melee: swarm attack (1d6+9 B plus distraction [DC 17]) Ranged: None Offensive Abilities: telekinetic whirlwind Str: +0 Dex: +5 Con:Wis: +3 Int: +1 Cha: +1 Skills: Computers +14, Engineering +14, Life Science +19, Mysticism +19, Physical Science +19 Languages: Azlanti (can’t speak); telepathy 100 ft.
Kish CR: 4 XP: 1200 N Medium humanoid (kish) Init.: +7 Senses: darkvision 60 ft. Perception: +10 HP: 60 EAC: 16 KAC: 18 Fort: +6 Ref: +6 Will: +5 Speed: 30 ft. Melee: skirmish kishaxe +13 (1d10+9 S) Ranged: tactical battlebow +9 (1d8+4 P) Offensive Abilities: None Str: +5 Dex: +3 Con: +0 Wis: +1 Int: -1 Cha: +0 Skills: Athletics +15, Acrobatics +10, Intimidate +10, Survival +15 Languages: Vulgar Kishaleen Gear: basic acrochor hide, skirmish kishaxe, tactical battlebow with 20 arrows
Nuar Enforcer CR: 4 XP: 1200 N Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +10 HP: 52 EAC: 18 KAC: 20 Fort: +6 Ref: +4 Will: +5 Speed: 35 ft. Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P) Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13]) Offensive Abilities: gore, fighting styles (hit-and-run), knockdown Str: +5 Dex: +0 Con: +3 Wis: +1 Int: +1 Cha: +0 Skills: Athletics +15, Intimidate +10, Survival +10 Languages: Common, Orc Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)
Paralith CR: 4 XP: 1200 N Medium aberration Init.: +1 Senses: blindsight (electromagnetic broadcast) 60 ft., sightless Perception: +15 HP: 52 EAC: 16 KAC: 18 Fort: +6 Ref: +6 Will: +5 Speed: 35 ft. Melee: claw +12 (1d6+9 S plus ultraviolet infection) Ranged: cylindrical lens pistol +9 (1d8+4 F; critical burn 1d4) Offensive Abilities: None Str: +5 Dex: +1 Con: +3 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +10 (+14 to jump), Intimidate +10 Languages: Paralithi Gear: cylindrical lens pistol with 1 battery (20 charges)