Apari Constituent
CR: -
XP: -
N Tiny vermin
Init.: +4
Senses: darkvision 60 ft.
Perception: +7
HP: 20
EAC: 13
KAC: 15
Fort: +6
Ref: +4
Will: +1
Speed: fly 30 ft. (Ex, perfect)
Melee: claw +10 (1d6+4 S)
Ranged:
Offensive Abilities: fungible
Str: +2
Dex: +4
Con: +1
Wis: +0
Int: -
Cha: +0
Skills: Acrobatics +12 (+20 when flying), Intimidate +7, Survival +7
Assassin Robot
CR: 9
XP: 6400
N Medium construct (technological)
Init.: +6
Senses: darkvision 60 ft., low-light vision
Perception: +22
HP: 135
EAC: 22
KAC: 23
Fort: +6
Ref: +10
Will: +6
Speed: 40 ft., climb 40 ft.
Melee: microserrated longsword +18 (2d10+13 S; critical bleed 2d6)
Ranged: advanced semi-auto pistol +20 (2d6+9 P) or advanced shirren-eye rifle +20 (2d10+9 P)
Offensive Abilities: holographic trick
Str: +4
Dex: +6
Con: —
Wis: +2
Int: +1
Cha: +0
Skills: Acrobatics +22, Athletics +17 (+25 to climb), Computers +17, Stealth +22
Languages: Common
Gear: microserrated longsword, advanced semi-auto pistol with 48 small arm rounds, advanced shirren-eye rifle with 16 sniper rounds
Dromaeosaurid
CR: 3
XP: 800
N Medium animal
Init.: +3
Senses: low-light vision
Perception: +8
HP: 45
EAC: 13
KAC: 15
Fort: +6
Ref: +7
Will: +2
Speed: 50 ft.
Melee: talons +11 (1d6+5 S; critical bleed 1d6) or bite +11 (1d6+5 P)
Ranged: None
Offensive Abilities: pounce
Str: +2
Dex: +3
Con: +1
Wis: +1
Int: -4
Cha: +0
Skills: Acrobatics +8, Stealth +13
Large Herd Animal
CR: 2
XP: 600
N Large animal
Init.: +2
Senses: low-light vision
Perception: +7
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +6
Will: +1
Speed: 40 ft.
Melee: natural weapon +9 (1d6+5 B)
Ranged: None
Offensive Abilities: None
Str: +3
Dex: +2
Con: +2
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +7
Large Predator
CR: 4
XP: 1200
N Large animal
Init.: +2
Senses: low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +6
Ref: +6
Will: +3
Speed: 40 ft.
Melee: natural weapon +11 (1d8+7 P or S)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: +2
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +10
Shotalashu
CR: 2
XP: 600
N Large magical (beast)
Init.: +4
Senses: darkvision 60 ft., low-light vision
Perception: +12
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +6
Will: +1
Speed: 60 ft.
Melee: claws +11 (1d6+3 S)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +4
Con: +2
Wis: +1
Int: -3
Cha: +0
Skills: Acrobatics +7, Perception +12, Stealth +7
Languages: Lashunta (can’t speak)
Aeon Stone Network
CR: 7
XP: 3200
N Fine construct (magical)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +14
HP: 91
EAC: 19
KAC: 20
Fort: +6
Ref: +10
Will: +6
Speed: fly 40 ft. (Su, perfect)
Melee: swarm attack (1d6+9 B plus distraction [DC 17])
Ranged: None
Offensive Abilities: telekinetic whirlwind
Str: +0
Dex: +5
Con: —
Wis: +3
Int: +1
Cha: +1
Skills: Computers +14, Engineering +14, Life Science +19, Mysticism +19, Physical Science +19
Languages: Azlanti (can’t speak); telepathy 100 ft.
Kish
CR: 4
XP: 1200
N Medium humanoid (kish)
Init.: +7
Senses: darkvision 60 ft.
Perception: +10
HP: 60
EAC: 16
KAC: 18
Fort: +6
Ref: +6
Will: +5
Speed: 30 ft.
Melee: skirmish kishaxe +13 (1d10+9 S)
Ranged: tactical battlebow +9 (1d8+4 P)
Offensive Abilities: None
Str: +5
Dex: +3
Con: +0
Wis: +1
Int: -1
Cha: +0
Skills: Athletics +15, Acrobatics +10, Intimidate +10, Survival +15
Languages: Vulgar Kishaleen
Gear: basic acrochor hide, skirmish kishaxe, tactical battlebow with 20 arrows
Nuar Enforcer
CR: 4
XP: 1200
N Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +10
HP: 52
EAC: 18
KAC: 20
Fort: +6
Ref: +4
Will: +5
Speed: 35 ft.
Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P)
Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13])
Offensive Abilities: gore, fighting styles (hit-and-run), knockdown
Str: +5
Dex: +0
Con: +3
Wis: +1
Int: +1
Cha: +0
Skills: Athletics +15, Intimidate +10, Survival +10
Languages: Common, Orc
Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)
Paralith
CR: 4
XP: 1200
N Medium aberration
Init.: +1
Senses: blindsight (electromagnetic broadcast) 60 ft., sightless
Perception: +15
HP: 52
EAC: 16
KAC: 18
Fort: +6
Ref: +6
Will: +5
Speed: 35 ft.
Melee: claw +12 (1d6+9 S plus ultraviolet infection)
Ranged: cylindrical lens pistol +9 (1d8+4 F; critical burn 1d4)
Offensive Abilities: None
Str: +5
Dex: +1
Con: +3
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +10 (+14 to jump), Intimidate +10
Languages: Paralithi
Gear: cylindrical lens pistol with 1 battery (20 charges)