Found 4403 matches

Corpsefolk Marine CR: 7 XP: 3200 NE Medium undead Init.: +9 Senses: darkvision 60 ft. Perception: +14 HP: 126 EAC: 19 KAC: 22 Fort: +9 Ref: +7 Will: +8 Speed: 30 ft. (20 ft. in armor) Melee: LFD pulse gauntlet +14 (2d6+9 B & So; critical knockdown) Ranged: dual acid dart rifle +17 (2d8+9 A & P; critical corrode 2d4) or frag grenade II +17 (explode [15 ft., 2d6 P, DC 15]) Offensive Abilities: fighting styles (sharpshoot), focus fire, sniper’s aim Str: +2 Dex: +5 Con:Wis: +4 Int: +0 Cha: +0 Skills: Athletics +19, Intimidate +14, Piloting +14 Languages: Common Gear: elite defiance series, dual acid dart rifle with 48 darts, LFD pulse gauntlet with 2 batteries (20 charges each), frag grenades II (2)
Corpsefolk Operative CR: 3 XP: 800 NE Medium undead Init.: +4 Senses: darkvision 60 ft. Perception: +14 HP: 42 EAC: 14 KAC: 15 Fort: +3 Ref: +6 Will: +7 Speed: 40 ft. Melee: survival knife +7 (1d4+4 S) Ranged: static arc pistol +9 (1d6+3 E; critical arc 2) or tactical shirren-eye rifle +9 (1d10+3 P) Offensive Abilities: trick attack +1d8 Str: +1 Dex: +4 Con:Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +9, Intimidate +9, Sleight of Hand +14, Stealth +14 Languages: Common Gear: graphite carbon skin, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 25 sniper rounds
Corrosive
[Level: 9]

The corrosive fusion weaves the destructive power of acid into the weapon’s form. Half the weapon’s damage type is replaced with acid damage. You can activate or deactivate the corrosive fusion as a swift action. If the weapon already deals two types of damage, replace one of them with acid (you decide which damage type is replaced each time you activate the corrosive fusion). You can add this fusion only to a weapon that does not already deal acid damage. This fusion never causes a weapon that normally targets KAC to target EAC.

Corrosive Haze
Level:

Technomancer 4

School: evocation Casting Time: 1 standard action Range: medium (100 ft. + 10 ft./level) Duration: 1 round/level Saving Throw: Reflex negates Effect: 5-ft.-diameter cloud of acid Spell Resistance: yes
Cosmic Eddy
Level:

Mystic 4

School: evocation Casting Time: 1 standard action Range: medium (100 ft. + 10 ft./level) Area: 20-ft.-radius spread Duration: 1 round/level (D) Saving Throw: Reflex partial, see text Spell Resistance: yes
Cot
Level: 1 Price: 25 Bulk: 1
Counteractant, Tier 1
Level: 1 Price: 150 Bulk: None
Counteractant, Tier 2
Level: 5 Price: 3,000 Bulk: None
Counteractant, Tier 3
Level: 10 Price: 15,000 Bulk: None
Counteractant, Tier 4
Level: 4 Price: 23,500 Bulk: None