Apari Constituent
CR: -
XP: -
N Tiny vermin
Init.: +4
Senses: darkvision 60 ft.
Perception: +7
HP: 20
EAC: 13
KAC: 15
Fort: +6
Ref: +4
Will: +1
Speed: fly 30 ft. (Ex, perfect)
Melee: claw +10 (1d6+4 S)
Ranged:
Offensive Abilities: fungible
Str: +2
Dex: +4
Con: +1
Wis: +0
Int: -
Cha: +0
Skills: Acrobatics +12 (+20 when flying), Intimidate +7, Survival +7
Medium Herd Animal
CR: 1
XP: 200
N Medium animal
Init.: +2
Senses: low-light vision
Perception: +4
HP: 13
EAC: 10
KAC: 12
Fort: +3
Ref: +4
Will: +1
Speed: 40 ft.
Melee: natural weapon +4 (1d6+1 B)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +2
Con: +1
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +4
Predator Swarm
CR: 2
XP: 600
N Tiny animal (swarm)
Init.: +1
Senses: low-light vision
Perception: +7
HP: 25
EAC: 12
KAC: 14
Fort: +4
Ref: +4
Will: +1
Speed: 30 ft.
Melee: swarm attack (1d6 P or S)
Ranged: None
Offensive Abilities: distraction
Str: -2
Dex: +1
Con: +1
Wis: +1
Int: -4
Cha: -2
Skills: Acrobatics +7, Athletics +7, Stealth +7
Squox
CR: 1
XP: 135
N Tiny animal
Init.: +3
Senses: blindsense (scent) 30 ft., low-light vision
Perception: +3
HP: 6
EAC: 11
KAC: 11
Fort: +1
Ref: +4
Will: +0
Speed: 40 ft., climb 20 ft.
Melee: bite +3 (1d4 P)
Ranged: None
Offensive Abilities: squox tricks
Str: -3
Dex: +3
Con: +0
Wis: +0
Int: -4
Cha: +1
Skills: Acrobatics +7 (+11 to balance, escape, or tumble), Athletics +3 (+11 to climb), Stealth +7
Nuar Enforcer
CR: 4
XP: 1200
N Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +10
HP: 52
EAC: 18
KAC: 20
Fort: +6
Ref: +4
Will: +5
Speed: 35 ft.
Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P)
Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13])
Offensive Abilities: gore, fighting styles (hit-and-run), knockdown
Str: +5
Dex: +0
Con: +3
Wis: +1
Int: +1
Cha: +0
Skills: Athletics +15, Intimidate +10, Survival +10
Languages: Common, Orc
Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)
Patrol-Class Security Robot
CR: 4
XP: 1200
N Medium construct (technological)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +10
HP: 52
EAC: 16
KAC: 18
Fort: +4
Ref: +4
Will: +1
Speed: 30 ft.
Melee: slam +10 (1d6+7 B)
Ranged: integrated tactical arc emitter +13 (1d4+4 E)
Offensive Abilities: jolting arc
Str: +3
Dex: +5
Con: —
Wis: +0
Int: +1
Cha: +0
Skills: Acrobatics +10, Computers +10, Intimidate +15
Languages: Common
Gear: tactical arc emitter with 2 batteries (20 charges each)
Skittermander Whelp
CR: 1
XP: 135
N Diminutive humanoid (skittermander)
Init.: +3
Senses: low-light vision
Perception: +7
HP: 6
EAC: 10
KAC: 11
Fort: +0
Ref: +4
Will: +0
Speed: 30 ft., climb 20 ft.
Melee: bite +2 (1d4–2 P plus attach)
Ranged: None
Offensive Abilities: None
Str: -2
Dex: +3
Con: +0
Wis: +1
Int: -2
Cha: +0
Skills: Acrobatics +7, Athletics +3 (+11 when climbing), Stealth +7
Urog
CR: 3
XP: 800
N Large magical (beast)
Init.: +1
Senses: darkvision 60 ft., electrolocation, low-light vision
Perception: +8
HP: 35
RP: 3
EAC: 14
KAC: 15
Fort: +4
Ref: +4
Will: +6
Speed: 20 ft.
Melee: slam +10 (1d4+4 B)
Ranged: electrical discharge +8 (1d4+3 E)
Offensive Abilities: semiconductive
Str: +1
Dex: +1
Con: +2
Wis: +0
Int: +4
Cha: -1
Skills: Computers +13, Engineering +13, Life Science +8, Physical Science +8, Profession (mathematician) +13
Languages: Brethedan, Urog; telepathy 100 ft. (can’t speak any language)
Verthani Aether Pilot
CR: 2
XP: 600
N Medium humanoid (verthani)
Init.: +4
Senses: low-light vision
Perception: +8
HP: 23
EAC: 14
KAC: 15
Fort: +1
Ref: +4
Will: +5
Speed: 30 ft.
Melee: survival knife +6 (1d4+3 S)
Ranged: static arc pistol +8 (1d6+2 E; critical arc 2) or tactical shirren-eye rifle +8 (1d10+2 P)
Offensive Abilities: trick attack +1d4
Str: +1
Dex: +4
Con: +1
Wis: +1
Int: +2
Cha: +0
Skills: Acrobatics +13, Computers +8, Engineering +8, Piloting +16, Stealth +13
Languages: Common, Vercite
Gear: estex suit I, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 20 longarm rounds