alignment: NE
perception: +14
type: creature

Found 4 matches

Bloodbrother CR: 7 XP: 3200 NE Huge magical beast (cold) Init.: +2 Senses: blindsight (thermal) 60 ft. Perception: +14 HP: 107 EAC: 19 KAC: 21 Fort: +11 Ref: +11 Will: +6 Speed: 30 ft., climb 20 ft. Melee: slam +18 (2d6+12 B plus 1d6 C and grab) Ranged: Offensive Abilities: cold, rib cage prison Str: +5 Dex: +2 Con: +4 Wis: +0 Int: +0 Cha: +0 Skills: Athletics +19 (+27 to climb), Intimidate +14, Survival +14 Languages: Vercite (can’t speak any language)
Corpsefolk Marine CR: 7 XP: 3200 NE Medium undead Init.: +9 Senses: darkvision 60 ft. Perception: +14 HP: 126 EAC: 19 KAC: 22 Fort: +9 Ref: +7 Will: +8 Speed: 30 ft. (20 ft. in armor) Melee: LFD pulse gauntlet +14 (2d6+9 B & So; critical knockdown) Ranged: dual acid dart rifle +17 (2d8+9 A & P; critical corrode 2d4) or frag grenade II +17 (explode [15 ft., 2d6 P, DC 15]) Offensive Abilities: fighting styles (sharpshoot), focus fire, sniper’s aim Str: +2 Dex: +5 Con:Wis: +4 Int: +0 Cha: +0 Skills: Athletics +19, Intimidate +14, Piloting +14 Languages: Common Gear: elite defiance series, dual acid dart rifle with 48 darts, LFD pulse gauntlet with 2 batteries (20 charges each), frag grenades II (2)
Corpsefolk Operative CR: 3 XP: 800 NE Medium undead Init.: +4 Senses: darkvision 60 ft. Perception: +14 HP: 42 EAC: 14 KAC: 15 Fort: +3 Ref: +6 Will: +7 Speed: 40 ft. Melee: survival knife +7 (1d4+4 S) Ranged: static arc pistol +9 (1d6+3 E; critical arc 2) or tactical shirren-eye rifle +9 (1d10+3 P) Offensive Abilities: trick attack +1d8 Str: +1 Dex: +4 Con:Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +9, Intimidate +9, Sleight of Hand +14, Stealth +14 Languages: Common Gear: graphite carbon skin, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 25 sniper rounds
Bone Trooper Commando CR: 7 XP: 3200 NE Medium undead Init.: +8 Senses: Darkvision 60 ft. Perception: +14 HP: 126 EAC: 19 KAC: 21 Fort: +9 Ref: +9 Will: +11 Speed: 30 ft. Melee: standard taclash +17 (1d4+12 S) Ranged: tactical seeker rifle +16 (2d8+9 P) or flash grenade II +17 (explode [10 ft., blinded 1d4 rounds, DC 15]) Offensive Abilities: Str: +5 Dex: +4 Con:Wis: +0 Int: +0 Cha: +2 Skills: Acrobatics +14, Athletics +19, Stealth +14 Languages: Common, Eoxian Gear: vesk overplate I, tactical seeker rifle with 32 longarm rounds, standard taclash, flash grenades II (2), personal comm unit